/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.taskmanager;
import java.util.concurrent.Future;
import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.threading.SteppingRunnableQueueManager;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.model.Player;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AutoSaveManager extends SteppingRunnableQueueManager
{
/**
* Field _instance.
*/
private static final AutoSaveManager _instance = new AutoSaveManager();
/**
* Method getInstance.
* @return AutoSaveManager
*/
public static final AutoSaveManager getInstance()
{
return _instance;
}
/**
* Constructor for AutoSaveManager.
*/
private AutoSaveManager()
{
super(10000L);
ThreadPoolManager.getInstance().scheduleAtFixedRate(this, 10000L, 10000L);
ThreadPoolManager.getInstance().scheduleAtFixedRate(new RunnableImpl()
{
@Override
public void runImpl()
{
AutoSaveManager.this.purge();
}
}, 60000L, 60000L);
}
/**
* Method addAutoSaveTask.
* @param player Player
* @return Future<?>
*/
public Future<?> addAutoSaveTask(final Player player)
{
long delay = Rnd.get(180, 360) * 1000L;
return scheduleAtFixedRate(new RunnableImpl()
{
@Override
public void runImpl()
{
if (!player.isOnline())
{
return;
}
player.store(true);
}
}, delay, delay);
}
}