/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.stats.conditions;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class ConditionTargetHasBuffId extends Condition
{
/**
* Field _id.
*/
private final int _id;
/**
* Field _level.
*/
private final int _level;
/**
* Constructor for ConditionTargetHasBuffId.
* @param id int
* @param level int
*/
public ConditionTargetHasBuffId(int id, int level)
{
_id = id;
_level = level;
}
/**
* Method testImpl.
* @param env Env
* @return boolean
*/
@Override
protected boolean testImpl(Env env)
{
Creature target = env.target;
if (target == null)
{
return false;
}
if (_level == -1)
{
return target.getEffectList().getEffectsBySkillId(_id) != null;
}
List<Effect> el = target.getEffectList().getEffectsBySkillId(_id);
if (el == null)
{
return false;
}
for (Effect effect : el)
{
if ((effect != null) && (effect.getSkill().getLevel() >= _level))
{
return true;
}
}
return false;
}
}