Package lineage2.gameserver.stats.conditions

Source Code of lineage2.gameserver.stats.conditions.ConditionSlotItemId

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.stats.conditions;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.Inventory;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class ConditionSlotItemId extends ConditionInventory
{
  /**
   * Field _itemId.
   */
  private final int _itemId;
  /**
   * Field _enchantLevel.
   */
  private final int _enchantLevel;
 
  /**
   * Constructor for ConditionSlotItemId.
   * @param slot int
   * @param itemId int
   * @param enchantLevel int
   */
  public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
  {
    super(slot);
    _itemId = itemId;
    _enchantLevel = enchantLevel;
  }
 
  /**
   * Method testImpl.
   * @param env Env
   * @return boolean
   */
  @Override
  protected boolean testImpl(Env env)
  {
    if (!env.character.isPlayer())
    {
      return false;
    }
    Inventory inv = ((Player) env.character).getInventory();
    ItemInstance item = inv.getPaperdollItem(_slot);
    if (item == null)
    {
      return _itemId == 0;
    }
    return (item.getItemId() == _itemId) && (item.getEnchantLevel() >= _enchantLevel);
  }
}
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