/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.stats.conditions;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.ResidenceType;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ConditionPlayerResidence extends Condition
{
/**
* Field _id.
*/
private final int _id;
/**
* Field _type.
*/
private final ResidenceType _type;
/**
* Constructor for ConditionPlayerResidence.
* @param id int
* @param type ResidenceType
*/
public ConditionPlayerResidence(int id, ResidenceType type)
{
_id = id;
_type = type;
}
/**
* Method testImpl.
* @param env Env
* @return boolean
*/
@Override
protected boolean testImpl(Env env)
{
if (!env.character.isPlayer())
{
return false;
}
Player player = (Player) env.character;
Clan clan = player.getClan();
if (clan == null)
{
return false;
}
int residenceId = clan.getResidenceId(_type);
return _id > 0 ? residenceId == _id : residenceId > 0;
}
}