/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.stats.conditions;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.stats.Stats;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ConditionPlayerCubic extends Condition
{
/**
* Field _id.
*/
private final int _id;
/**
* Constructor for ConditionPlayerCubic.
* @param id int
*/
public ConditionPlayerCubic(int id)
{
_id = id;
}
/**
* Method testImpl.
* @param env Env
* @return boolean
*/
@Override
protected boolean testImpl(Env env)
{
if ((env.target == null) || !env.target.isPlayer())
{
return false;
}
Player targetPlayer = (Player) env.target;
if (targetPlayer.getCubic(_id) != null)
{
return true;
}
int size = (int) targetPlayer.calcStat(Stats.CUBICS_LIMIT, 1);
if (targetPlayer.getCubics().size() >= size)
{
if (env.character == targetPlayer)
{
targetPlayer.sendPacket(Msg.CUBIC_SUMMONING_FAILED);
}
return false;
}
return true;
}
}