/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.FortressCombatFlagObject;
import lineage2.gameserver.model.entity.events.objects.StaticObjectObject;
import lineage2.gameserver.model.instances.StaticObjectInstance;
import lineage2.gameserver.model.items.attachment.ItemAttachment;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TakeFortress extends Skill
{
/**
* Constructor for TakeFortress.
* @param set StatsSet
*/
public TakeFortress(StatsSet set)
{
super(set);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (!super.checkCondition(activeChar, target, forceUse, dontMove, first))
{
return false;
}
if ((activeChar == null) || !activeChar.isPlayer())
{
return false;
}
GameObject flagPole = activeChar.getTarget();
if (!(flagPole instanceof StaticObjectInstance) || (((StaticObjectInstance) flagPole).getType() != 3))
{
activeChar.sendPacket(SystemMsg.THE_TARGET_IS_NOT_A_FLAGPOLE_SO_A_FLAG_CANNOT_BE_DISPLAYED);
return false;
}
if (first)
{
List<Creature> around = World.getAroundCharacters(flagPole, getSkillRadius() * 2, 100);
for (Creature ch : around)
{
if (ch.isCastingNow() && (ch.getCastingSkill() == this))
{
activeChar.sendPacket(SystemMsg.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
return false;
}
}
}
Player player = (Player) activeChar;
if (player.getClan() == null)
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
FortressSiegeEvent siegeEvent = player.getEvent(FortressSiegeEvent.class);
if (siegeEvent == null)
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
if (player.isMounted())
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
ItemAttachment attach = player.getActiveWeaponFlagAttachment();
if (!(attach instanceof FortressCombatFlagObject) || (((FortressCombatFlagObject) attach).getEvent() != siegeEvent))
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
if (!player.isInRangeZ(target, getCastRange()))
{
player.sendPacket(SystemMsg.YOUR_TARGET_IS_OUT_OF_RANGE);
return false;
}
if (first)
{
siegeEvent.broadcastTo(new SystemMessage2(SystemMsg.S1_CLAN_IS_TRYING_TO_DISPLAY_A_FLAG).addString(player.getClan().getName()), SiegeEvent.DEFENDERS);
}
return true;
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
GameObject flagPole = activeChar.getTarget();
if (!(flagPole instanceof StaticObjectInstance) || (((StaticObjectInstance) flagPole).getType() != 3))
{
return;
}
Player player = (Player) activeChar;
FortressSiegeEvent siegeEvent = player.getEvent(FortressSiegeEvent.class);
if (siegeEvent == null)
{
return;
}
StaticObjectObject object = siegeEvent.getFirstObject(FortressSiegeEvent.FLAG_POLE);
if (((StaticObjectInstance) flagPole).getUId() != object.getUId())
{
return;
}
siegeEvent.processStep(player.getClan());
}
}