Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.TakeFortress

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.FortressCombatFlagObject;
import lineage2.gameserver.model.entity.events.objects.StaticObjectObject;
import lineage2.gameserver.model.instances.StaticObjectInstance;
import lineage2.gameserver.model.items.attachment.ItemAttachment;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TakeFortress extends Skill
{
  /**
   * Constructor for TakeFortress.
   * @param set StatsSet
   */
  public TakeFortress(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (!super.checkCondition(activeChar, target, forceUse, dontMove, first))
    {
      return false;
    }
    if ((activeChar == null) || !activeChar.isPlayer())
    {
      return false;
    }
    GameObject flagPole = activeChar.getTarget();
    if (!(flagPole instanceof StaticObjectInstance) || (((StaticObjectInstance) flagPole).getType() != 3))
    {
      activeChar.sendPacket(SystemMsg.THE_TARGET_IS_NOT_A_FLAGPOLE_SO_A_FLAG_CANNOT_BE_DISPLAYED);
      return false;
    }
    if (first)
    {
      List<Creature> around = World.getAroundCharacters(flagPole, getSkillRadius() * 2, 100);
      for (Creature ch : around)
      {
        if (ch.isCastingNow() && (ch.getCastingSkill() == this))
        {
          activeChar.sendPacket(SystemMsg.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
          return false;
        }
      }
    }
    Player player = (Player) activeChar;
    if (player.getClan() == null)
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    FortressSiegeEvent siegeEvent = player.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    if (player.isMounted())
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    ItemAttachment attach = player.getActiveWeaponFlagAttachment();
    if (!(attach instanceof FortressCombatFlagObject) || (((FortressCombatFlagObject) attach).getEvent() != siegeEvent))
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    if (!player.isInRangeZ(target, getCastRange()))
    {
      player.sendPacket(SystemMsg.YOUR_TARGET_IS_OUT_OF_RANGE);
      return false;
    }
    if (first)
    {
      siegeEvent.broadcastTo(new SystemMessage2(SystemMsg.S1_CLAN_IS_TRYING_TO_DISPLAY_A_FLAG).addString(player.getClan().getName()), SiegeEvent.DEFENDERS);
    }
    return true;
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    GameObject flagPole = activeChar.getTarget();
    if (!(flagPole instanceof StaticObjectInstance) || (((StaticObjectInstance) flagPole).getType() != 3))
    {
      return;
    }
    Player player = (Player) activeChar;
    FortressSiegeEvent siegeEvent = player.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    StaticObjectObject object = siegeEvent.getFirstObject(FortressSiegeEvent.FLAG_POLE);
    if (((StaticObjectInstance) flagPole).getUId() != object.getUId())
    {
      return;
    }
    siegeEvent.processStep(player.getClan());
  }
}
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