Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.TakeCastle

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.entity.events.impl.CastleSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.residence.ResidenceSide;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TakeCastle extends Skill
{
  /**
   * Constructor for TakeCastle.
   * @param set StatsSet
   */
  private final ResidenceSide _side;
  public TakeCastle(StatsSet set)
  {
    super(set);
    _side = set.getEnum("castle_side", ResidenceSide.class, ResidenceSide.NEUTRAL);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (!super.checkCondition(activeChar, target, forceUse, dontMove, first))
    {
      return false;
    }
    if ((activeChar == null) || !activeChar.isPlayer())
    {
      return false;
    }
    Player player = (Player) activeChar;
    if ((player.getClan() == null) || !player.isClanLeader())
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    CastleSiegeEvent siegeEvent = player.getEvent(CastleSiegeEvent.class);
    if (siegeEvent == null)
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    if (siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, player.getClan()) == null)
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    if (player.isMounted())
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
      return false;
    }
    if (!player.isInRangeZ(target, 185))
    {
      player.sendPacket(SystemMsg.YOUR_TARGET_IS_OUT_OF_RANGE);
      return false;
    }
    if (first)
    {
      siegeEvent.broadcastTo(SystemMsg.THE_OPPOSING_CLAN_HAS_STARTED_TO_ENGRAVE_THE_HOLY_ARTIFACT, SiegeEvent.DEFENDERS);
    }
    return true;
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (!target.isArtefact())
        {
          continue;
        }
        Player player = (Player) activeChar;
        CastleSiegeEvent siegeEvent = player.getEvent(CastleSiegeEvent.class);
        if (siegeEvent != null)
        {
          siegeEvent.broadcastTo(new SystemMessage2(SystemMsg.CLAN_S1_HAS_SUCCESSFULLY_ENGRAVED_THE_HOLY_ARTIFACT).addString(player.getClan().getName()), SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
          siegeEvent.takeCastle(player.getClan(), _side); //processStep(player.getClan());
        }
      }
    }
  }
}
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