Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.Sweep

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.reward.RewardItem;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.utils.ItemFunctions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Sweep extends Skill
{
  /**
   * Constructor for Sweep.
   * @param set StatsSet
   */
  public Sweep(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (isNotTargetAoE())
    {
      return super.checkCondition(activeChar, target, forceUse, dontMove, first);
    }
    if (target == null)
    {
      return false;
    }
    if (!target.isMonster() || !target.isDead())
    {
      activeChar.sendPacket(Msg.INVALID_TARGET);
      return false;
    }
    if (!((MonsterInstance) target).isSpoiled())
    {
      activeChar.sendPacket(Msg.SWEEPER_FAILED_TARGET_NOT_SPOILED);
      return false;
    }
    if (!((MonsterInstance) target).isSpoiled((Player) activeChar))
    {
      activeChar.sendPacket(Msg.THERE_ARE_NO_PRIORITY_RIGHTS_ON_A_SWEEPER);
      return false;
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (!activeChar.isPlayer())
    {
      return;
    }
    Player player = (Player) activeChar;
    for (Creature targ : targets)
    {
      if ((targ == null) || !targ.isMonster() || !targ.isDead() || !((MonsterInstance) targ).isSpoiled())
      {
        continue;
      }
      MonsterInstance target = (MonsterInstance) targ;
      if (!target.isSpoiled(player))
      {
        activeChar.sendPacket(Msg.THERE_ARE_NO_PRIORITY_RIGHTS_ON_A_SWEEPER);
        continue;
      }
      List<RewardItem> items = target.takeSweep();
      if (items == null)
      {
        activeChar.getAI().setAttackTarget(null);
        target.endDecayTask();
        continue;
      }
      for (RewardItem item : items)
      {
        ItemInstance sweep = ItemFunctions.createItem(item.itemId);
        sweep.setCount(item.count);
        if (player.isInParty() && player.getParty().isDistributeSpoilLoot())
        {
          player.getParty().distributeItem(player, sweep, null);
          continue;
        }
        if (!player.getInventory().validateCapacity(sweep) || !player.getInventory().validateWeight(sweep))
        {
          sweep.dropToTheGround(player, target);
          continue;
        }
        player.getInventory().addItem(sweep);
        SystemMessage smsg;
        if (item.count == 1)
        {
          smsg = new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1);
          smsg.addItemName(item.itemId);
          player.sendPacket(smsg);
        }
        else
        {
          smsg = new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S2_S1);
          smsg.addItemName(item.itemId);
          smsg.addNumber(item.count);
          player.sendPacket(smsg);
        }
        if (player.isInParty())
        {
          if (item.count == 1)
          {
            smsg = new SystemMessage(SystemMessage.S1_HAS_OBTAINED_S2_BY_USING_SWEEPER);
            smsg.addName(player);
            smsg.addItemName(item.itemId);
            player.getParty().broadcastToPartyMembers(player, smsg);
          }
          else
          {
            smsg = new SystemMessage(SystemMessage.S1_HAS_OBTAINED_3_S2_S_BY_USING_SWEEPER);
            smsg.addName(player);
            smsg.addItemName(item.itemId);
            smsg.addNumber(item.count);
            player.getParty().broadcastToPartyMembers(player, smsg);
          }
        }
      }
      activeChar.getAI().setAttackTarget(null);
      target.endDecayTask();
    }
  }
}
TOP

Related Classes of lineage2.gameserver.skills.skillclasses.Sweep

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.