/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Zone;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.events.objects.ZoneObject;
import lineage2.gameserver.model.instances.residences.SiegeFlagInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.stats.funcs.FuncMul;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SummonSiegeFlag extends Skill
{
/**
* @author Mobius
*/
public static enum FlagType
{
/**
* Field DESTROY.
*/
DESTROY,
/**
* Field NORMAL.
*/
NORMAL,
/**
* Field ADVANCED.
*/
ADVANCED,
/**
* Field OUTPOST.
*/
OUTPOST
}
/**
* Field _flagType.
*/
private final FlagType _flagType;
/**
* Field _advancedMult.
*/
private final double _advancedMult;
/**
* Constructor for SummonSiegeFlag.
* @param set StatsSet
*/
public SummonSiegeFlag(StatsSet set)
{
super(set);
_flagType = set.getEnum("flagType", FlagType.class);
_advancedMult = set.getDouble("advancedMultiplier", 1.);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (!activeChar.isPlayer())
{
return false;
}
if (!super.checkCondition(activeChar, target, forceUse, dontMove, first))
{
return false;
}
Player player = (Player) activeChar;
if ((player.getClan() == null) || !player.isClanLeader())
{
return false;
}
switch (_flagType)
{
case DESTROY:
break;
case OUTPOST:
case NORMAL:
case ADVANCED:
if (player.isInZone(Zone.ZoneType.RESIDENCE))
{
player.sendPacket(SystemMsg.YOU_CANNOT_SET_UP_A_BASE_HERE, new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
SiegeEvent<?, ?> siegeEvent = activeChar.getEvent(SiegeEvent.class);
if (siegeEvent == null)
{
player.sendPacket(SystemMsg.YOU_CANNOT_SET_UP_A_BASE_HERE, new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
boolean inZone = false;
List<ZoneObject> zones = siegeEvent.getObjects(SiegeEvent.FLAG_ZONES);
for (ZoneObject zone : zones)
{
if (player.isInZone(zone.getZone()))
{
inZone = true;
}
}
if (!inZone)
{
player.sendPacket(SystemMsg.YOU_CANNOT_SET_UP_A_BASE_HERE, new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
SiegeClanObject siegeClan = siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, player.getClan());
if (siegeClan == null)
{
player.sendPacket(SystemMsg.YOU_CANNOT_SUMMON_THE_ENCAMPMENT_BECAUSE_YOU_ARE_NOT_A_MEMBER_OF_THE_SIEGE_CLAN_INVOLVED_IN_THE_CASTLE__FORTRESS__HIDEOUT_SIEGE, new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
if (siegeClan.getFlag() != null)
{
player.sendPacket(SystemMsg.AN_OUTPOST_OR_HEADQUARTERS_CANNOT_BE_BUILT_BECAUSE_ONE_ALREADY_EXISTS, new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
break;
}
return true;
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
Player player = (Player) activeChar;
Clan clan = player.getClan();
if ((clan == null) || !player.isClanLeader())
{
return;
}
SiegeEvent<?, ?> siegeEvent = activeChar.getEvent(SiegeEvent.class);
if (siegeEvent == null)
{
return;
}
SiegeClanObject siegeClan = siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, clan);
if (siegeClan == null)
{
return;
}
switch (_flagType)
{
case DESTROY:
siegeClan.deleteFlag();
break;
default:
if (siegeClan.getFlag() != null)
{
return;
}
SiegeFlagInstance flag = (SiegeFlagInstance) NpcHolder.getInstance().getTemplate(_flagType == FlagType.OUTPOST ? 36590 : 35062).getNewInstance();
flag.setClan(siegeClan);
flag.addEvent(siegeEvent);
if (_flagType == FlagType.ADVANCED)
{
flag.addStatFunc(new FuncMul(Stats.MAX_HP, 0x50, flag, _advancedMult));
}
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp(), true);
flag.setHeading(player.getHeading());
int x = (int) (player.getX() + (100 * Math.cos(player.headingToRadians(player.getHeading() - 32768))));
int y = (int) (player.getY() + (100 * Math.sin(player.headingToRadians(player.getHeading() - 32768))));
flag.spawnMe(GeoEngine.moveCheck(player.getX(), player.getY(), player.getZ(), x, y, player.getGeoIndex()));
siegeClan.setFlag(flag);
break;
}
}
}