/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.listener.actor.player.impl.MentorAnswerListener;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.Zone;
import lineage2.gameserver.model.base.TeamType;
import lineage2.gameserver.network.serverpackets.ConfirmDlg;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SummonMentor extends Skill
{
/**
* Constructor for SummonMentor.
* @param set StatsSet
*/
public SummonMentor(StatsSet set)
{
super(set);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (!activeChar.isPlayer())
{
return false;
}
if (activeChar.isPlayer())
{
Player p = (Player) activeChar;
if (p.getActiveWeaponFlagAttachment() != null)
{
activeChar.sendPacket(SystemMsg.YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD);
return false;
}
if (p.isInDuel() || (p.getTeam() != TeamType.NONE))
{
activeChar.sendMessage(new CustomMessage("common.RecallInDuel", p));
return false;
}
if (p.isInOlympiadMode())
{
activeChar.sendPacket(Msg.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
return false;
}
}
if (activeChar.isInZone(Zone.ZoneType.no_escape) && (activeChar.getReflection() != null) && (activeChar.getReflection().getCoreLoc() != null))
{
if (activeChar.isPlayer())
{
activeChar.sendMessage(new CustomMessage("lineage2.gameserver.skills.skillclasses.Recall.Here", (Player) activeChar));
}
return false;
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (!activeChar.isPlayer())
{
return;
}
Player player = (Player) activeChar;
int mentorId = player.getMenteeMentorList().getMentor();
String mentorName = null;
if (mentorId != 0)
{
mentorName = player.getMenteeMentorList().getList().get(mentorId).getName();
}
Player mentor;
if (mentorName != null)
{
mentor = World.getPlayer(mentorName);
if (mentor == null)
{
return;
}
}
else
{
return;
}
mentor.ask(new ConfirmDlg(SystemMsg.S1, 30000).addString("Teleport to Mentee? " + activeChar.getName()), new MentorAnswerListener(mentor, activeChar.getName()));
}
}