/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.ItemHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Manor;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Sowing extends Skill
{
/**
* Constructor for Sowing.
* @param set StatsSet
*/
public Sowing(StatsSet set)
{
super(set);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (!activeChar.isPlayer())
{
return;
}
Player player = (Player) activeChar;
int seedId = player.getUseSeed();
boolean altSeed = ItemHolder.getInstance().getTemplate(seedId).isAltSeed();
if (!player.getInventory().destroyItemByItemId(seedId, 1L))
{
activeChar.sendActionFailed();
return;
}
player.sendPacket(SystemMessage2.removeItems(seedId, 1L));
for (Creature target : targets)
{
if (target != null)
{
MonsterInstance monster = (MonsterInstance) target;
if (monster.isSeeded())
{
continue;
}
double SuccessRate = Config.MANOR_SOWING_BASIC_SUCCESS;
double diffPlayerTarget = Math.abs(activeChar.getLevel() - target.getLevel());
double diffSeedTarget = Math.abs(Manor.getInstance().getSeedLevel(seedId) - target.getLevel());
if (diffPlayerTarget > Config.MANOR_DIFF_PLAYER_TARGET)
{
SuccessRate -= (diffPlayerTarget - Config.MANOR_DIFF_PLAYER_TARGET) * Config.MANOR_DIFF_PLAYER_TARGET_PENALTY;
}
if (diffSeedTarget > Config.MANOR_DIFF_SEED_TARGET)
{
SuccessRate -= (diffSeedTarget - Config.MANOR_DIFF_SEED_TARGET) * Config.MANOR_DIFF_SEED_TARGET_PENALTY;
}
if (altSeed)
{
SuccessRate *= Config.MANOR_SOWING_ALT_BASIC_SUCCESS / Config.MANOR_SOWING_BASIC_SUCCESS;
}
if (SuccessRate < 1)
{
SuccessRate = 1;
}
if (player.isGM())
{
activeChar.sendMessage(new CustomMessage("lineage2.gameserver.skills.skillclasses.Sowing.Chance", player).addNumber((long) SuccessRate));
}
if (Rnd.chance(SuccessRate) && monster.setSeeded(player, seedId, altSeed))
{
activeChar.sendPacket(Msg.THE_SEED_WAS_SUCCESSFULLY_SOWN);
}
else
{
activeChar.sendPacket(Msg.THE_SEED_WAS_NOT_SOWN);
}
}
}
}
}