/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.entity.boat.ClanAirShip;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Refill extends Skill
{
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if ((target == null) || !target.isPlayer() || !target.isInBoat() || !target.getPlayer().getBoat().isClanAirShip())
{
activeChar.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(_id, _level));
return false;
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
/**
* Constructor for Refill.
* @param set StatsSet
*/
public Refill(StatsSet set)
{
super(set);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
for (Creature target : targets)
{
if ((target == null) || target.isDead() || !target.isPlayer() || !target.isInBoat() || !target.getPlayer().getBoat().isClanAirShip())
{
continue;
}
ClanAirShip airship = (ClanAirShip) target.getPlayer().getBoat();
airship.setCurrentFuel(airship.getCurrentFuel() + (int) _power);
}
if (isSSPossible())
{
activeChar.unChargeShots(isMagic());
}
}
}