Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.ReelingPumping

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Fishing;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.templates.item.WeaponTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ReelingPumping extends Skill
{
  /**
   * Constructor for ReelingPumping.
   * @param set StatsSet
   */
  public ReelingPumping(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (!((Player) activeChar).isFishing())
    {
      activeChar.sendPacket(getSkillType() == SkillType.PUMPING ? Msg.PUMPING_SKILL_IS_AVAILABLE_ONLY_WHILE_FISHING : Msg.REELING_SKILL_IS_AVAILABLE_ONLY_WHILE_FISHING);
      activeChar.sendActionFailed();
      return false;
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }
 
  /**
   * Method useSkill.
   * @param caster Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature caster, List<Creature> targets)
  {
    if ((caster == null) || !caster.isPlayer())
    {
      return;
    }
    Player player = caster.getPlayer();
    Fishing fishing = player.getFishing();
    if ((fishing == null) || !fishing.isInCombat())
    {
      return;
    }
    WeaponTemplate weaponItem = player.getActiveWeaponItem();
    int SS = player.getChargedFishShot() ? 2 : 1;
    int pen = 0;
    double gradebonus = 1 + (weaponItem.getCrystalType().ordinal() * 0.1);
    int dmg = (int) (getPower() * gradebonus * SS);
    if (player.getSkillLevel(1315) < (getLevel() - 2))
    {
      player.sendPacket(Msg.SINCE_THE_SKILL_LEVEL_OF_REELING_PUMPING_IS_HIGHER_THAN_THE_LEVEL_OF_YOUR_FISHING_MASTERY_A_PENALTY_OF_S1_WILL_BE_APPLIED);
      pen = 50;
      int penatlydmg = dmg - pen;
      dmg = penatlydmg;
    }
    if (SS == 2)
    {
      player.unChargeFishShot();
    }
    fishing.useFishingSkill(dmg, pen, getSkillType());
  }
}
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