/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.reward.RewardItem;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.stats.Formulas.AttackInfo;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.utils.ItemFunctions;
/**
*/
public class Plunder extends Skill
{
/**
* Constructor for Sweep.
* @param set StatsSet
*/
public Plunder(StatsSet set)
{
super(set);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (isNotTargetAoE())
{
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
if (target == null)
{
return false;
}
if (!target.isMonster())
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return false;
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (!activeChar.isPlayer())
{
return;
}
int ss = isSSPossible() ? (isMagic() ? activeChar.getChargedSpiritShot() : activeChar.getChargedSoulShot() ? 2 : 0) : 0;
if ((ss > 0) && (getPower() > 0))
{
activeChar.unChargeShots(false);
}
for (Creature target : targets)
{
//SPOIL PART
if ((target != null) && !target.isDead())
{
if (target.isMonster())
{
if (!((MonsterInstance) target).isSpoiled())
{
MonsterInstance monster = (MonsterInstance) target;
boolean success;
success = Formulas.calcSkillSuccess(activeChar, target, this, getActivateRate());
if (success && monster.setSpoiled((Player) activeChar))
{
activeChar.sendPacket(new SystemMessage(SystemMessage.S1_HAS_SUCCEEDED).addSkillName(_id, getDisplayLevel()));
}
else
{
activeChar.sendPacket(new SystemMessage(SystemMessage.S1_HAS_FAILED).addSkillName(_id, getDisplayLevel()));
return;
}
}
}
if (getPower() > 0)
{
double damage, reflectableDamage = 0;
if (isMagic())
{
AttackInfo info = Formulas.calcMagicDam(activeChar, target, this, ss);
damage = info.damage;
reflectableDamage = info.reflectableDamage;
}
else
{
AttackInfo info = Formulas.calcPhysDam(activeChar, target, this, false, false, ss > 0, false);
damage = info.damage;
reflectableDamage = info.reflectableDamage;
if (info.lethal_dmg > 0)
{
target.reduceCurrentHp(info.lethal_dmg, reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
}
}
target.reduceCurrentHp(damage, reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
target.doCounterAttack(this, activeChar, false);
}
getEffects(activeChar, target, false, false);
target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, Math.max(_effectPoint, 1));
}
//SWEEP PART
Player player = (Player) activeChar;
if ((target == null) || !target.isMonster())
{
continue;
}
MonsterInstance targetMonster = (MonsterInstance) target;
List<RewardItem> items = targetMonster.takeSweep();
if (items == null)
{
continue;
}
for (RewardItem item : items)
{
ItemInstance sweep = ItemFunctions.createItem(item.itemId);
sweep.setCount(item.count);
if (player.isInParty() && player.getParty().isDistributeSpoilLoot())
{
player.getParty().distributeItem(player, sweep, null);
continue;
}
if (!player.getInventory().validateCapacity(sweep) || !player.getInventory().validateWeight(sweep))
{
sweep.dropToTheGround(player, targetMonster);
continue;
}
player.getInventory().addItem(sweep);
SystemMessage smsg;
if (item.count == 1)
{
smsg = new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1);
smsg.addItemName(item.itemId);
player.sendPacket(smsg);
}
else
{
smsg = new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S2_S1);
smsg.addItemName(item.itemId);
smsg.addNumber(item.count);
player.sendPacket(smsg);
}
}
}
}
}