/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.base.SummonType;
import lineage2.gameserver.model.instances.PetInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.tables.PetDataTable;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PetSummon extends Skill
{
/**
* Constructor for PetSummon.
* @param set StatsSet
*/
public PetSummon(StatsSet set)
{
super(set);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
Player player = activeChar.getPlayer();
if (player == null)
{
return false;
}
if (player.getPetControlItem() == null)
{
return false;
}
int npcId = PetDataTable.getSummonId(player.getPetControlItem());
if (npcId == 0)
{
return false;
}
if (player.isInCombat() || player.getSummonList().isInCombat())
{
player.sendPacket(Msg.YOU_CANNOT_SUMMON_DURING_COMBAT);
return false;
}
if (player.isProcessingRequest())
{
player.sendPacket(Msg.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
return false;
}
if (player.isMounted() || !player.getSummonList().canSummon(SummonType.PET, 0))
{
player.sendPacket(Msg.YOU_ALREADY_HAVE_A_PET);
return false;
}
if (player.isInBoat())
{
player.sendPacket(Msg.YOU_MAY_NOT_CALL_FORTH_A_PET_OR_SUMMONED_CREATURE_FROM_THIS_LOCATION);
return false;
}
if (player.isInFlyingTransform())
{
return false;
}
if (player.isInOlympiadMode())
{
player.sendPacket(Msg.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
return false;
}
if (player.isCursedWeaponEquipped())
{
player.sendPacket(Msg.YOU_MAY_NOT_USE_MULTIPLE_PETS_OR_SERVITORS_AT_THE_SAME_TIME);
return false;
}
for (GameObject o : World.getAroundObjects(player, 120, 200))
{
if (o.isDoor())
{
player.sendPacket(Msg.YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION);
return false;
}
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
/**
* Method useSkill.
* @param caster Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature caster, List<Creature> targets)
{
Player activeChar = caster.getPlayer();
ItemInstance controlItem = activeChar.getPetControlItem();
if (controlItem == null)
{
return;
}
int npcId = PetDataTable.getSummonId(controlItem);
if (npcId == 0)
{
return;
}
NpcTemplate petTemplate = NpcHolder.getInstance().getTemplate(npcId);
if (petTemplate == null)
{
return;
}
PetInstance pet = PetInstance.restore(controlItem, petTemplate, activeChar);
if (pet == null)
{
return;
}
if (!pet.isRespawned())
{
pet.setCurrentHp(pet.getMaxHp(), false);
pet.setCurrentMp(pet.getMaxMp());
pet.setCurrentFed(pet.getMaxFed());
pet.updateControlItem();
pet.store();
}
pet.getInventory().restore();
activeChar.getSummonList().addSummon(pet);
pet.setHeading(activeChar.getHeading());
pet.setReflection(activeChar.getReflection());
pet.spawnMe(Location.findAroundPosition(activeChar, 50, 70));
pet.setRunning();
pet.setFollowMode(true);
if (activeChar.isInOlympiadMode())
{
pet.getEffectList().stopAllEffects();
}
if (isSSPossible())
{
caster.unChargeShots(isMagic());
}
}
}