Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.NegateEffects

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.HashMap;
import java.util.List;
import java.util.Map;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.skills.EffectType;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class NegateEffects extends Skill
{
  /**
   * Field _negateEffects.
   */
  private final Map<EffectType, Integer> _negateEffects = new HashMap<>();
  /**
   * Field _negateStackType.
   */
  private final Map<String, Integer> _negateStackType = new HashMap<>();
  /**
   * Field _onlyPhysical.
   */
  private final boolean _onlyPhysical;
  /**
   * Field _negateDebuffs.
   */
  private final boolean _negateDebuffs;
 
  /**
   * Constructor for NegateEffects.
   * @param set StatsSet
   */
  public NegateEffects(StatsSet set)
  {
    super(set);
    String[] negateEffectsString = set.getString("negateEffects", "").split(";");
    for (int i = 0; i < negateEffectsString.length; i++)
    {
      if (!negateEffectsString[i].isEmpty())
      {
        String[] entry = negateEffectsString[i].split(":");
        _negateEffects.put(Enum.valueOf(EffectType.class, entry[0]), entry.length > 1 ? Integer.decode(entry[1]) : Integer.MAX_VALUE);
      }
    }
    String[] negateStackTypeString = set.getString("negateStackType", "").split(";");
    for (int i = 0; i < negateStackTypeString.length; i++)
    {
      if (!negateStackTypeString[i].isEmpty())
      {
        String[] entry = negateStackTypeString[i].split(":");
        _negateStackType.put(entry[0], entry.length > 1 ? Integer.decode(entry[1]) : Integer.MAX_VALUE);
      }
    }
    _onlyPhysical = set.getBool("onlyPhysical", false);
    _negateDebuffs = set.getBool("negateDebuffs", true);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (!_negateDebuffs && !Formulas.calcSkillSuccess(activeChar, target, this, getActivateRate()))
        {
          activeChar.sendPacket(new SystemMessage(SystemMessage.C1_HAS_RESISTED_YOUR_S2).addString(target.getName()).addSkillName(getId(), getLevel()));
          continue;
        }
        if (!_negateEffects.isEmpty())
        {
          for (Map.Entry<EffectType, Integer> e : _negateEffects.entrySet())
          {
            negateEffectAtPower(target, e.getKey(), e.getValue().intValue());
          }
        }
        if (!_negateStackType.isEmpty())
        {
          for (Map.Entry<String, Integer> e : _negateStackType.entrySet())
          {
            negateEffectAtPower(target, e.getKey(), e.getValue().intValue());
          }
        }
        getEffects(activeChar, target, getActivateRate() > 0, false);
      }
    }
    if (isSSPossible())
    {
      activeChar.unChargeShots(isMagic());
    }
  }
 
  /**
   * Method negateEffectAtPower.
   * @param target Creature
   * @param type EffectType
   * @param power int
   */
  private void negateEffectAtPower(Creature target, EffectType type, int power)
  {
    for (Effect e : target.getEffectList().getAllEffects())
    {
      Skill skill = e.getSkill();
      if ((_onlyPhysical && skill.isMagic()) || !skill.isCancelable() || (skill.isOffensive() && !_negateDebuffs))
      {
        continue;
      }
      if (!skill.isOffensive() && (skill.getMagicLevel() > getMagicLevel()) && Rnd.chance(skill.getMagicLevel() - getMagicLevel()))
      {
        continue;
      }
      if ((e.getEffectType() == type) && (e.getStackOrder() <= power))
      {
        e.exit();
      }
    }
  }
 
  /**
   * Method negateEffectAtPower.
   * @param target Creature
   * @param stackType String
   * @param power int
   */
  private void negateEffectAtPower(Creature target, String stackType, int power)
  {
    for (Effect e : target.getEffectList().getAllEffects())
    {
      Skill skill = e.getSkill();
      if ((_onlyPhysical && skill.isMagic()) || !skill.isCancelable() || (skill.isOffensive() && !_negateDebuffs))
      {
        continue;
      }
      if (!skill.isOffensive() && (skill.getMagicLevel() > getMagicLevel()) && Rnd.chance(skill.getMagicLevel() - getMagicLevel()))
      {
        continue;
      }
      if (e.checkStackType(stackType) && (e.getStackOrder() <= power))
      {
        e.exit();
      }
    }
  }
}
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