Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.ItemR

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ItemR extends Skill
{
  /**
   * Field _item_r1.
   */
  private final int _item_r1;
  /**
   * Field _item_r2.
   */
  private final int _item_r2;
  /**
   * Field _item_r3.
   */
  private final int _item_r3;
  /**
   * Field _item_del.
   */
  private final int _item_del;
 
  /**
   * Constructor for ItemR.
   * @param set StatsSet
   */
  public ItemR(StatsSet set)
  {
    super(set);
    _item_r1 = set.getInteger("item_r1", 0);
    _item_r2 = set.getInteger("item_r2", 0);
    _item_r3 = set.getInteger("item_r3", 0);
    _item_del = set.getInteger("item_del", 0);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (!activeChar.isPlayer())
    {
      return;
    }
    Player player = (Player) activeChar;
    if (player != null)
    {
      if ((_item_r1 != 0) && (_item_r2 != 0) && (_item_r3 != 0))
      {
        player.getInventory().destroyItemByItemId(_item_del, 1);
        player.sendPacket(new SystemMessage(SystemMessage.S2_S1_HAS_DISAPPEARED).addItemName(_item_del));
        if (Rnd.chance(90))
        {
          player.getInventory().addItem(_item_r1, 1);
          player.sendPacket(new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1).addItemName(_item_r1));
        }
        else if (Rnd.chance(2))
        {
          player.getInventory().addItem(_item_r3, 1);
          player.sendPacket(new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1).addItemName(_item_r3));
        }
        else
        {
          player.getInventory().addItem(_item_r2, 1);
          player.sendPacket(new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1).addItemName(_item_r2));
        }
      }
      else if ((_item_r1 != 0) && (_item_r2 != 0))
      {
        player.getInventory().destroyItemByItemId(_item_del, 1);
        player.sendPacket(new SystemMessage(SystemMessage.S2_S1_HAS_DISAPPEARED).addItemName(_item_del));
        if (Rnd.chance(90))
        {
          player.getInventory().addItem(_item_r1, 1);
          player.sendPacket(new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1).addItemName(_item_r1));
        }
        else
        {
          player.getInventory().addItem(_item_r2, 1);
          player.sendPacket(new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1).addItemName(_item_r2));
        }
      }
      else
      {
        player.sendMessage("Данный итем не реализован, ожидайте.");
      }
    }
  }
}
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