Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.HealPercent

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class HealPercent extends Skill
{
  /**
   * Field _ignoreHpEff.
   */
  private final boolean _ignoreHpEff;
 
  /**
   * Constructor for HealPercent.
   * @param set StatsSet
   */
  public HealPercent(StatsSet set)
  {
    super(set);
    _ignoreHpEff = set.getBool("ignoreHpEff", true);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (activeChar.isPlayable() && target.isMonster())
    {
      return false;
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (target.isHealBlocked())
        {
          continue;
        }
        getEffects(activeChar, target, getActivateRate() > 0, false);
        double hp = (_power * target.getMaxHp()) / 100.;
        double newHp = (hp * (!_ignoreHpEff ? target.calcStat(Stats.HEAL_EFFECTIVNESS, 100., activeChar, this) : 100.)) / 100.;
        double addToHp = Math.max(0, Math.min(newHp, ((target.calcStat(Stats.HP_LIMIT, null, null) * target.getMaxHp()) / 100.) - target.getCurrentHp()));
        if (addToHp > 0)
        {
          target.setCurrentHp(addToHp + target.getCurrentHp(), false);
        }
        if (target.isPlayer())
        {
          if (activeChar != target)
          {
            target.sendPacket(new SystemMessage(SystemMessage.XS2S_HP_HAS_BEEN_RESTORED_BY_S1).addString(activeChar.getName()).addNumber(Math.round(addToHp)));
          }
          else
          {
            activeChar.sendPacket(new SystemMessage(SystemMessage.S1_HPS_HAVE_BEEN_RESTORED).addNumber(Math.round(addToHp)));
          }
        }
      }
    }
    if (isSSPossible())
    {
      activeChar.unChargeShots(isMagic());
    }
  }
}
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