Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.Harvesting

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.reward.RewardItem;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.utils.ItemFunctions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Harvesting extends Skill
{
  /**
   * Constructor for Harvesting.
   * @param set StatsSet
   */
  public Harvesting(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (!activeChar.isPlayer())
    {
      return;
    }
    Player player = (Player) activeChar;
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (!target.isMonster())
        {
          continue;
        }
        MonsterInstance monster = (MonsterInstance) target;
        if (!monster.isSeeded())
        {
          activeChar.sendPacket(Msg.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
          continue;
        }
        if (!monster.isSeeded(player))
        {
          activeChar.sendPacket(Msg.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
          continue;
        }
        double SuccessRate = Config.MANOR_HARVESTING_BASIC_SUCCESS;
        int diffPlayerTarget = Math.abs(activeChar.getLevel() - monster.getLevel());
        if (diffPlayerTarget > Config.MANOR_DIFF_PLAYER_TARGET)
        {
          SuccessRate -= (diffPlayerTarget - Config.MANOR_DIFF_PLAYER_TARGET) * Config.MANOR_DIFF_PLAYER_TARGET_PENALTY;
        }
        if (SuccessRate < 1)
        {
          SuccessRate = 1;
        }
        if (player.isGM())
        {
          player.sendMessage(new CustomMessage("lineage2.gameserver.skills.skillclasses.Harvesting.Chance", player).addNumber((long) SuccessRate));
        }
        if (!Rnd.chance(SuccessRate))
        {
          activeChar.sendPacket(Msg.THE_HARVEST_HAS_FAILED);
          monster.clearHarvest();
          continue;
        }
        RewardItem item = monster.takeHarvest();
        if (item == null)
        {
          continue;
        }
        ItemInstance harvest;
        if (!player.getInventory().validateCapacity(item.itemId, item.count) || !player.getInventory().validateWeight(item.itemId, item.count))
        {
          harvest = ItemFunctions.createItem(item.itemId);
          harvest.setCount(item.count);
          harvest.dropToTheGround(player, monster);
          continue;
        }
        player.getInventory().addItem(item.itemId, item.count);
        player.sendPacket(new SystemMessage(SystemMessage.S1_HARVESTED_S3_S2_S).addName(player).addNumber(item.count).addItemName(item.itemId));
        if (player.isInParty())
        {
          SystemMessage smsg = new SystemMessage(SystemMessage.S1_HARVESTED_S3_S2_S).addString(player.getName()).addNumber(item.count).addItemName(item.itemId);
          player.getParty().broadcastToPartyMembers(player, smsg);
        }
      }
    }
  }
}
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