/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EMDam extends Skill
{
/**
* Field TRUE_ELEMENTS.
*/
private static final int[] TRUE_ELEMENTS =
{
11007,
11008,
11009,
11010
};
/**
* Constructor for EMDam.
* @param set StatsSet
*/
public EMDam(StatsSet set)
{
super(set);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (!super.checkCondition(activeChar, target, forceUse, dontMove, first))
{
return false;
}
if (!activeChar.getEffectList().containEffectFromSkills(TRUE_ELEMENTS))
{
if (activeChar.isPlayer())
{
activeChar.sendMessage("No Stance Activated...");
}
return false;
}
return true;
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
int sps = isSSPossible() ? isMagic() ? activeChar.getChargedSpiritShot() : activeChar.getChargedSoulShot() ? 2 : 0 : 0;
Creature realTarget;
boolean reflected;
for (Creature target : targets)
{
if (target != null)
{
if (target.isDead())
{
continue;
}
reflected = target.checkReflectSkill(activeChar, this);
realTarget = reflected ? activeChar : target;
Formulas.AttackInfo info = Formulas.calcMagicDam(activeChar, realTarget, this, sps);
if (info.damage >= 1)
{
realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
}
getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
}
}
if (isSuicideAttack())
{
activeChar.doDie(null);
}
else if (isSSPossible())
{
activeChar.unChargeShots(isMagic());
}
}
}