Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.DetectTrap

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.TrapInstance;
import lineage2.gameserver.network.serverpackets.NpcInfo;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DetectTrap extends Skill
{
  /**
   * Constructor for DetectTrap.
   * @param set StatsSet
   */
  public DetectTrap(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    for (Creature target : targets)
    {
      if ((target != null) && target.isTrap())
      {
        TrapInstance trap = (TrapInstance) target;
        if (trap.getLevel() <= getPower())
        {
          trap.setDetected(true);
          for (Player player : World.getAroundPlayers(trap))
          {
            player.sendPacket(new NpcInfo(trap, player));
          }
        }
      }
    }
    if (isSSPossible())
    {
      activeChar.unChargeShots(isMagic());
    }
  }
}
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