/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.TrapInstance;
import lineage2.gameserver.network.serverpackets.NpcInfo;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DetectTrap extends Skill
{
/**
* Constructor for DetectTrap.
* @param set StatsSet
*/
public DetectTrap(StatsSet set)
{
super(set);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
for (Creature target : targets)
{
if ((target != null) && target.isTrap())
{
TrapInstance trap = (TrapInstance) target;
if (trap.getLevel() <= getPower())
{
trap.setDetected(true);
for (Player player : World.getAroundPlayers(trap))
{
player.sendPacket(new NpcInfo(trap, player));
}
}
}
}
if (isSSPossible())
{
activeChar.unChargeShots(isMagic());
}
}
}