/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.templates.StatsSet;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Default extends Skill
{
/**
* Field _log.
*/
private static final Logger _log = LoggerFactory.getLogger(Default.class);
/**
* Constructor for Default.
* @param set StatsSet
*/
public Default(StatsSet set)
{
super(set);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (activeChar.isPlayer())
{
activeChar.sendMessage(new CustomMessage("lineage2.gameserver.skills.skillclasses.Default.NotImplemented", (Player) activeChar).addNumber(getId()).addString("" + getSkillType()));
}
_log.warn("NOTDONE skill: " + getId() + ", used by " + activeChar);
activeChar.sendActionFailed();
}
}