Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.Default

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.templates.StatsSet;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Default extends Skill
{
  /**
   * Field _log.
   */
  private static final Logger _log = LoggerFactory.getLogger(Default.class);
 
  /**
   * Constructor for Default.
   * @param set StatsSet
   */
  public Default(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (activeChar.isPlayer())
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.skills.skillclasses.Default.NotImplemented", (Player) activeChar).addNumber(getId()).addString("" + getSkillType()));
    }
    _log.warn("NOTDONE skill: " + getId() + ", used by " + activeChar);
    activeChar.sendActionFailed();
  }
}
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