/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CombatPointHeal extends Skill
{
/**
* Field _ignoreCpEff.
*/
private final boolean _ignoreCpEff;
/**
* Constructor for CombatPointHeal.
* @param set StatsSet
*/
public CombatPointHeal(StatsSet set)
{
super(set);
_ignoreCpEff = set.getBool("ignoreCpEff", false);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
for (Creature target : targets)
{
if (target != null)
{
if (target.isDead() || target.isHealBlocked())
{
continue;
}
double maxNewCp = (_power * (!_ignoreCpEff ? target.calcStat(Stats.CPHEAL_EFFECTIVNESS, 100., activeChar, this) : 100.)) / 100.;
double addToCp = Math.max(0, Math.min(maxNewCp, ((target.calcStat(Stats.CP_LIMIT, null, null) * target.getMaxCp()) / 100.) - target.getCurrentCp()));
if (addToCp > 0)
{
target.setCurrentCp(addToCp + target.getCurrentCp());
}
target.sendPacket(new SystemMessage(SystemMessage.S1_CPS_WILL_BE_RESTORED).addNumber((long) addToCp));
getEffects(activeChar, target, getActivateRate() > 0, false);
}
}
if (isSSPossible())
{
activeChar.unChargeShots(isMagic());
}
}
}