/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ClanGate extends Skill
{
/**
* Constructor for ClanGate.
* @param set StatsSet
*/
public ClanGate(StatsSet set)
{
super(set);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (!activeChar.isPlayer())
{
return false;
}
Player player = (Player) activeChar;
if (!player.isClanLeader())
{
player.sendPacket(Msg.ONLY_THE_CLAN_LEADER_IS_ENABLED);
return false;
}
SystemMessage msg = Call.canSummonHere(player);
if (msg != null)
{
activeChar.sendPacket(msg);
return false;
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (!activeChar.isPlayer())
{
return;
}
Player player = (Player) activeChar;
Clan clan = player.getClan();
clan.broadcastToOtherOnlineMembers(Msg.COURT_MAGICIAN__THE_PORTAL_HAS_BEEN_CREATED, player);
getEffects(activeChar, activeChar, getActivateRate() > 0, true);
}
}