/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.stats.Formulas.AttackInfo;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ChargeSoul extends Skill
{
/**
* Field _numSouls.
*/
private final int _numSouls;
/**
* Constructor for ChargeSoul.
* @param set StatsSet
*/
public ChargeSoul(StatsSet set)
{
super(set);
_numSouls = set.getInteger("numSouls", getLevel());
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (!activeChar.isPlayer())
{
return;
}
boolean ss = activeChar.getChargedSoulShot() && isSSPossible();
if (ss && (getTargetType() != SkillTargetType.TARGET_SELF))
{
activeChar.unChargeShots(false);
}
Creature realTarget;
boolean reflected;
for (Creature target : targets)
{
if (target != null)
{
if (target.isDead())
{
continue;
}
reflected = (target != activeChar) && target.checkReflectSkill(activeChar, this);
realTarget = reflected ? activeChar : target;
if (getPower() > 0)
{
AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);
if (info.lethal_dmg > 0)
{
realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
}
realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
if (!reflected)
{
realTarget.doCounterAttack(this, activeChar, false);
}
}
if (realTarget.isPlayable() || realTarget.isMonster())
{
activeChar.setConsumedSouls(activeChar.getConsumedSouls() + _numSouls, null);
}
getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
}
}
if (isSSPossible())
{
activeChar.unChargeShots(isMagic());
}
}
}