/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.stats.Formulas.AttackInfo;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Charge extends Skill
{
/**
* Field MAX_CHARGE. (value is 10)
*/
public static final int MAX_CHARGE = 10;
/**
* Field _charges.
*/
private final int _charges;
/**
* Field _fullCharge.
*/
private final boolean _fullCharge;
/**
* Constructor for Charge.
* @param set StatsSet
*/
public Charge(StatsSet set)
{
super(set);
_charges = set.getInteger("charges", getLevel());
_fullCharge = set.getBool("fullCharge", false);
}
/**
* Method checkCondition.
* @param activeChar Creature
* @param target Creature
* @param forceUse boolean
* @param dontMove boolean
* @param first boolean
* @return boolean
*/
@Override
public boolean checkCondition(final Creature activeChar, final Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if (!activeChar.isPlayer())
{
return false;
}
Player player = (Player) activeChar;
if ((getPower() <= 0) && (getId() != 2165) && (player.getIncreasedForce() >= _charges))
{
activeChar.sendPacket(Msg.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_);
return false;
}
else if (getId() == 2165)
{
player.sendPacket(new MagicSkillUse(player, player, 2165, 1, 0, 0));
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
if (!activeChar.isPlayer())
{
return;
}
boolean ss = activeChar.getChargedSoulShot() && isSSPossible();
if (ss && (getTargetType() != SkillTargetType.TARGET_SELF))
{
activeChar.unChargeShots(false);
}
Creature realTarget;
boolean reflected;
for (Creature target : targets)
{
if (target.isDead() || (target == activeChar))
{
continue;
}
reflected = target.checkReflectSkill(activeChar, this);
realTarget = reflected ? activeChar : target;
if (getPower() > 0)
{
AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);
if (info.lethal_dmg > 0)
{
realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
}
realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
if (!reflected)
{
realTarget.doCounterAttack(this, activeChar, false);
}
}
getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
}
chargePlayer((Player) activeChar, getId());
}
/**
* Method chargePlayer.
* @param player Player
* @param skillId Integer
*/
public void chargePlayer(Player player, Integer skillId)
{
if (player.getIncreasedForce() >= _charges)
{
player.sendPacket(Msg.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_);
return;
}
if (_fullCharge)
{
player.setIncreasedForce(_charges);
}
else
{
player.setIncreasedForce(player.getIncreasedForce() + 1);
}
}
}