Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.Charge

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.stats.Formulas.AttackInfo;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Charge extends Skill
{
  /**
   * Field MAX_CHARGE. (value is 10)
   */
  public static final int MAX_CHARGE = 10;
  /**
   * Field _charges.
   */
  private final int _charges;
  /**
   * Field _fullCharge.
   */
  private final boolean _fullCharge;
 
  /**
   * Constructor for Charge.
   * @param set StatsSet
   */
  public Charge(StatsSet set)
  {
    super(set);
    _charges = set.getInteger("charges", getLevel());
    _fullCharge = set.getBool("fullCharge", false);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(final Creature activeChar, final Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (!activeChar.isPlayer())
    {
      return false;
    }
    Player player = (Player) activeChar;
    if ((getPower() <= 0) && (getId() != 2165) && (player.getIncreasedForce() >= _charges))
    {
      activeChar.sendPacket(Msg.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_);
      return false;
    }
    else if (getId() == 2165)
    {
      player.sendPacket(new MagicSkillUse(player, player, 2165, 1, 0, 0));
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    if (!activeChar.isPlayer())
    {
      return;
    }
    boolean ss = activeChar.getChargedSoulShot() && isSSPossible();
    if (ss && (getTargetType() != SkillTargetType.TARGET_SELF))
    {
      activeChar.unChargeShots(false);
    }
    Creature realTarget;
    boolean reflected;
    for (Creature target : targets)
    {
      if (target.isDead() || (target == activeChar))
      {
        continue;
      }
      reflected = target.checkReflectSkill(activeChar, this);
      realTarget = reflected ? activeChar : target;
      if (getPower() > 0)
      {
        AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);
        if (info.lethal_dmg > 0)
        {
          realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
        }
        realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
        if (!reflected)
        {
          realTarget.doCounterAttack(this, activeChar, false);
        }
      }
      getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
    }
    chargePlayer((Player) activeChar, getId());
  }
 
  /**
   * Method chargePlayer.
   * @param player Player
   * @param skillId Integer
   */
  public void chargePlayer(Player player, Integer skillId)
  {
    if (player.getIncreasedForce() >= _charges)
    {
      player.sendPacket(Msg.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_);
      return;
    }
    if (_fullCharge)
    {
      player.setIncreasedForce(_charges);
    }
    else
    {
      player.setIncreasedForce(player.getIncreasedForce() + 1);
    }
  }
}
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