Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectRelax

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectRelax extends Effect
{
  /**
   * Field _isWereSitting.
   */
  private boolean _isWereSitting;
 
  /**
   * Constructor for EffectRelax.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectRelax(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method checkCondition.
   * @return boolean
   */
  @Override
  public boolean checkCondition()
  {
    Player player = _effected.getPlayer();
    if (player == null)
    {
      return false;
    }
    if (player.isMounted())
    {
      player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(_skill.getId(), _skill.getLevel()));
      return false;
    }
    return super.checkCondition();
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    Player player = _effected.getPlayer();
    if (player.isMoving)
    {
      player.stopMove();
    }
    _isWereSitting = player.isSitting();
    player.sitDown(null);
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    if (!_isWereSitting)
    {
      _effected.getPlayer().standUp();
    }
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    Player player = _effected.getPlayer();
    if (player.isAlikeDead() || (player == null))
    {
      return false;
    }
    if (!player.isSitting())
    {
      return false;
    }
    if (player.isCurrentHpFull() && getSkill().isToggle())
    {
      getEffected().sendPacket(Msg.HP_WAS_FULLY_RECOVERED_AND_SKILL_WAS_REMOVED);
      return false;
    }
    double manaDam = calc();
    if (manaDam > _effected.getCurrentMp())
    {
      if (getSkill().isToggle())
      {
        player.sendPacket(Msg.NOT_ENOUGH_MP, new SystemMessage(SystemMessage.THE_EFFECT_OF_S1_HAS_BEEN_REMOVED).addSkillName(getSkill().getId(), getSkill().getDisplayLevel()));
        return false;
      }
    }
    _effected.reduceCurrentMp(manaDam, null);
    return true;
  }
}
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