/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectRelax extends Effect
{
/**
* Field _isWereSitting.
*/
private boolean _isWereSitting;
/**
* Constructor for EffectRelax.
* @param env Env
* @param template EffectTemplate
*/
public EffectRelax(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method checkCondition.
* @return boolean
*/
@Override
public boolean checkCondition()
{
Player player = _effected.getPlayer();
if (player == null)
{
return false;
}
if (player.isMounted())
{
player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(_skill.getId(), _skill.getLevel()));
return false;
}
return super.checkCondition();
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
super.onStart();
Player player = _effected.getPlayer();
if (player.isMoving)
{
player.stopMove();
}
_isWereSitting = player.isSitting();
player.sitDown(null);
}
/**
* Method onExit.
*/
@Override
public void onExit()
{
super.onExit();
if (!_isWereSitting)
{
_effected.getPlayer().standUp();
}
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
Player player = _effected.getPlayer();
if (player.isAlikeDead() || (player == null))
{
return false;
}
if (!player.isSitting())
{
return false;
}
if (player.isCurrentHpFull() && getSkill().isToggle())
{
getEffected().sendPacket(Msg.HP_WAS_FULLY_RECOVERED_AND_SKILL_WAS_REMOVED);
return false;
}
double manaDam = calc();
if (manaDam > _effected.getCurrentMp())
{
if (getSkill().isToggle())
{
player.sendPacket(Msg.NOT_ENOUGH_MP, new SystemMessage(SystemMessage.THE_EFFECT_OF_S1_HAS_BEEN_REMOVED).addSkillName(getSkill().getId(), getSkill().getDisplayLevel()));
return false;
}
}
_effected.reduceCurrentMp(manaDam, null);
return true;
}
}