/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Skill.SkillType;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectInvulnerable extends Effect
{
/**
* Constructor for EffectInvulnerable.
* @param env Env
* @param template EffectTemplate
*/
public EffectInvulnerable(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method checkCondition.
* @return boolean
*/
@Override
public boolean checkCondition()
{
if (_effected.isInvul())
{
return false;
}
Skill skill = _effected.getCastingSkill();
if ((skill != null) && ((skill.getSkillType() == SkillType.TAKECASTLE) || (skill.getSkillType() == SkillType.TAKEFORTRESS)))
{
return false;
}
return super.checkCondition();
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
super.onStart();
_effected.startHealBlocked();
_effected.setIsInvul(true);
}
/**
* Method onExit.
*/
@Override
public void onExit()
{
super.onExit();
_effected.stopHealBlocked();
_effected.setIsInvul(false);
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
return false;
}
}