/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectIncreaseChargesOverTime extends Effect
{
/**
* Constructor for EffectIncreaseChargesOverTime.
* @param env Env
* @param template EffectTemplate
*/
public EffectIncreaseChargesOverTime(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
if (_effected.isDead())
{
return false;
}
double damage = calc();
if (damage >= (getEffected().getCurrentHp() - 1))
{
if (getSkill().isToggle())
{
getEffected().sendPacket(new SystemMessage(SystemMessage.YOUR_SKILL_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_HP));
return false;
}
}
int increaseCount = 1;
int chargeMaxCount = 10;
if (getEffected().getIncreasedForce() < chargeMaxCount)
{
getEffected().reduceCurrentHp(damage, 0, getEffector(), getSkill(), true, true, true, false, false, false, true);
(getEffected()).setIncreasedForce(getEffected().getIncreasedForce() + increaseCount);
}
return true;
}
}