Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectIncreaseChargesOverTime

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import lineage2.gameserver.model.Effect;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectIncreaseChargesOverTime extends Effect
{
  /**
   * Constructor for EffectIncreaseChargesOverTime.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectIncreaseChargesOverTime(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    if (_effected.isDead())
    {
      return false;
    }
    double damage = calc();
    if (damage >= (getEffected().getCurrentHp() - 1))
    {
      if (getSkill().isToggle())
      {
        getEffected().sendPacket(new SystemMessage(SystemMessage.YOUR_SKILL_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_HP));
        return false;
      }
    }
    int increaseCount = 1;
    int chargeMaxCount = 10;
    if (getEffected().getIncreasedForce() < chargeMaxCount)
    {
      getEffected().reduceCurrentHp(damage, 0, getEffector(), getSkill(), true, true, true, false, false, false, true);
      (getEffected()).setIncreasedForce(getEffected().getIncreasedForce() + increaseCount);
    }
    return true;
  }
}
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