/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import java.util.ArrayList;
import java.util.List;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.stats.Stats;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectHealAndDamage extends Effect
{
/**
* Constructor for EffectAddSkills.
* @param env Env
* @param template EffectTemplate
*/
public EffectHealAndDamage(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
super.onStart();
List <Creature> targetsDamage = new ArrayList<Creature>();
List <Creature> targetsHeal = new ArrayList<Creature>();
getSkill().addTargetsToLakcis(targetsDamage, _effected, false);
getSkill().addTargetsToLakcis(targetsHeal, _effected, true);
for(Creature targetHeal : targetsHeal)
{
double hp = getSkill().getPower();
hp = (hp*(targetHeal.calcStat(Stats.HEAL_EFFECTIVNESS, 100., _effected,getSkill()))) / 100;
hp = Math.max(0, Math.min(hp, ((targetHeal.calcStat(Stats.HP_LIMIT, null, null) * targetHeal.getMaxHp()) / 100.) - targetHeal.getCurrentHp()));
targetHeal.setCurrentHp(hp + targetHeal.getCurrentHp(), false);
if(hp > 0)
{
if (_effected == targetHeal)
{
_effected.sendPacket(new SystemMessage(SystemMessage.S1_HPS_HAVE_BEEN_RESTORED).addNumber(Math.round(hp)));
}
else
{
getEffected().broadcastPacket(new MagicSkillUse(_effected, targetHeal, getSkill().getId(), getSkill().getLevel(), 0, 0));
targetHeal.sendPacket(new SystemMessage(SystemMessage.XS2S_HP_HAS_BEEN_RESTORED_BY_S1).addString(_effected.getName()).addNumber(Math.round(hp)));
}
}
}
for(Creature targetDamage : targetsDamage)
{
double damage = getSkill().getPower2();
damage = targetDamage.calcStat(Stats.MAGIC_DAMAGE, damage, _effected, getSkill());
if ((damage > (targetDamage.getCurrentHp() - 1)) && !targetDamage.isNpc())
{
return;
}
if(targetDamage.isNpc())
{
NpcInstance npcAggro = (NpcInstance)targetDamage;
npcAggro.getAggroList().addDamageHate(_effected, (int)damage, 200);
npcAggro.setRunning();
npcAggro.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _effected);
}
targetDamage.reduceCurrentHp(damage, 0, _effected, getSkill(), false, false, targetDamage.isNpc(), false, false, true, false);
getEffected().broadcastPacket(new MagicSkillUse(_effected, targetDamage, getSkill().getId(), getSkill().getLevel(), 0, 0));
}
}
/**
* Method onExit.
*/
@Override
public void onExit()
{
super.onExit();
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
return false;
}
}