/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectDisarm extends Effect
{
/**
* Constructor for EffectDisarm.
* @param env Env
* @param template EffectTemplate
*/
public EffectDisarm(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method checkCondition.
* @return boolean
*/
@Override
public boolean checkCondition()
{
if (!_effected.isPlayer())
{
return false;
}
Player player = _effected.getPlayer();
if (player.isCursedWeaponEquipped() || (player.getActiveWeaponFlagAttachment() != null))
{
return false;
}
return super.checkCondition();
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
super.onStart();
Player player = (Player) _effected;
ItemInstance wpn = player.getActiveWeaponInstance();
if (wpn != null)
{
player.getInventory().unEquipItem(wpn);
player.sendDisarmMessage(wpn);
}
player.startWeaponEquipBlocked();
}
/**
* Method onExit.
*/
@Override
public void onExit()
{
super.onExit();
_effected.stopWeaponEquipBlocked();
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
return false;
}
}