Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectCubic$ActionTask

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.Future;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.data.xml.holder.CubicHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.MagicSkillLaunched;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.templates.CubicTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectCubic extends Effect
{
  /**
   * @author Mobius
   */
  private class ActionTask extends RunnableImpl
  {
    /**
     * Constructor for ActionTask.
     */
    public ActionTask()
    {
      // TODO Auto-generated constructor stub
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      if (!isActive())
      {
        return;
      }
      Player player = (_effected != null) && _effected.isPlayer() ? (Player) _effected : null;
      if (player == null)
      {
        return;
      }
      doAction(player);
    }
  }
 
  /**
   * Field _template.
   */
  private final CubicTemplate _template;
  /**
   * Field _task.
   */
  private Future<?> _task = null;
 
  /**
   * Constructor for EffectCubic.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectCubic(Env env, EffectTemplate template)
  {
    super(env, template);
    _template = CubicHolder.getInstance().getTemplate(getTemplate().getParam().getInteger("cubicId"), getTemplate().getParam().getInteger("cubicLevel"));
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    Player player = _effected.getPlayer();
    if (player == null)
    {
      return;
    }
    player.addCubic(this);
    _task = ThreadPoolManager.getInstance().scheduleAtFixedRate(new ActionTask(), 1000L, 1000L);
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    Player player = _effected.getPlayer();
    if (player == null)
    {
      return;
    }
    player.removeCubic(getId());
    _task.cancel(true);
    _task = null;
  }
 
  /**
   * Method doAction.
   * @param player Player
   */
  public void doAction(Player player)
  {
    for (Map.Entry<Integer, List<CubicTemplate.SkillInfo>> entry : _template.getSkills())
    {
      if (Rnd.chance(entry.getKey()))
      {
        for (CubicTemplate.SkillInfo skillInfo : entry.getValue())
        {
          if (player.isSkillDisabled(skillInfo.getSkill()))
          {
            continue;
          }
          switch (skillInfo.getActionType())
          {
            case ATTACK:
              doAttack(player, skillInfo, _template.getDelay());
              break;
            case DEBUFF:
              doDebuff(player, skillInfo, _template.getDelay());
              break;
            case HEAL:
              doHeal(player, skillInfo, _template.getDelay());
              break;
            case CANCEL:
              doCancel(player, skillInfo, _template.getDelay());
              break;
          }
        }
        break;
      }
    }
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  protected boolean onActionTime()
  {
    return false;
  }
 
  /**
   * Method isHidden.
   * @return boolean
   */
  @Override
  public boolean isHidden()
  {
    return true;
  }
 
  /**
   * Method isCancelable.
   * @return boolean
   */
  @Override
  public boolean isCancelable()
  {
    return false;
  }
 
  /**
   * Method getId.
   * @return int
   */
  public int getId()
  {
    return _template.getId();
  }
 
  /**
   * Method doHeal.
   * @param player Player
   * @param info CubicTemplate.SkillInfo
   * @param delay int
   */
  private static void doHeal(final Player player, CubicTemplate.SkillInfo info, final int delay)
  {
    final Skill skill = info.getSkill();
    Creature target = null;
    if (player.getParty() == null)
    {
      if (!player.isCurrentHpFull() && !player.isDead())
      {
        target = player;
      }
    }
    else
    {
      double currentHp = Integer.MAX_VALUE;
      for (Player member : player.getParty().getPartyMembers())
      {
        if (member == null)
        {
          continue;
        }
        if (player.isInRange(member, info.getSkill().getCastRange()) && !member.isCurrentHpFull() && !member.isDead() && (member.getCurrentHp() < currentHp))
        {
          currentHp = member.getCurrentHp();
          target = member;
        }
      }
    }
    if (target == null)
    {
      return;
    }
    int chance = info.getChance((int) target.getCurrentHpPercents());
    if (!Rnd.chance(chance))
    {
      return;
    }
    final Creature aimTarget = target;
    player.broadcastPacket(new MagicSkillUse(player, aimTarget, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), 0));
    player.disableSkill(skill, delay * 1000L);
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final List<Creature> targets = new ArrayList<>(1);
        targets.add(aimTarget);
        player.broadcastPacket(new MagicSkillLaunched(player.getObjectId(), skill.getDisplayId(), skill.getDisplayLevel(), targets));
        player.callSkill(skill, targets, false);
      }
    }, skill.getHitTime());
  }
 
  /**
   * Method doAttack.
   * @param player Player
   * @param info CubicTemplate.SkillInfo
   * @param delay int
   */
  private static void doAttack(final Player player, final CubicTemplate.SkillInfo info, final int delay)
  {
    if (!Rnd.chance(info.getChance()))
    {
      return;
    }
    final Skill skill = info.getSkill();
    Creature target = null;
    if (player.isInCombat())
    {
      GameObject object = player.getTarget();
      target = (object != null) && object.isCreature() ? (Creature) object : null;
    }
    if ((target == null) || target.isDead() || (target.isDoor() && !info.isCanAttackDoor()) || !player.isInRangeZ(target, skill.getCastRange()) || !target.isAutoAttackable(player))
    {
      return;
    }
    final Creature aimTarget = target;
    player.broadcastPacket(new MagicSkillUse(player, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), 0));
    player.disableSkill(skill, delay * 1000L);
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final List<Creature> targets = new ArrayList<>(1);
        targets.add(aimTarget);
        player.broadcastPacket(new MagicSkillLaunched(player.getObjectId(), skill.getDisplayId(), skill.getDisplayLevel(), targets));
        player.callSkill(skill, targets, false);
        if (aimTarget.isNpc())
        {
          if (aimTarget.paralizeOnAttack(player))
          {
            if (Config.PARALIZE_ON_RAID_DIFF)
            {
              player.paralizeMe(aimTarget);
            }
          }
          else
          {
            int damage = skill.getEffectPoint() != 0 ? skill.getEffectPoint() : (int) skill.getPower();
            aimTarget.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, player, damage);
          }
        }
      }
    }, skill.getHitTime());
  }
 
  /**
   * Method doDebuff.
   * @param player Player
   * @param info CubicTemplate.SkillInfo
   * @param delay int
   */
  private static void doDebuff(final Player player, final CubicTemplate.SkillInfo info, final int delay)
  {
    if (!Rnd.chance(info.getChance()))
    {
      return;
    }
    final Skill skill = info.getSkill();
    Creature target = null;
    if (player.isInCombat())
    {
      GameObject object = player.getTarget();
      target = (object != null) && object.isCreature() ? (Creature) object : null;
    }
    if ((target == null) || target.isDead() || (target.isDoor() && !info.isCanAttackDoor()) || !player.isInRangeZ(target, skill.getCastRange()) || !target.isAutoAttackable(player))
    {
      return;
    }
    final Creature aimTarget = target;
    player.broadcastPacket(new MagicSkillUse(player, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), 0));
    player.disableSkill(skill, delay * 1000L);
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final List<Creature> targets = new ArrayList<>(1);
        targets.add(aimTarget);
        player.broadcastPacket(new MagicSkillLaunched(player.getObjectId(), skill.getDisplayId(), skill.getDisplayLevel(), targets));
        final boolean succ = Formulas.calcSkillSuccess(player, aimTarget, skill, info.getChance());
        if (succ)
        {
          player.callSkill(skill, targets, false);
        }
        if (aimTarget.isNpc())
        {
          if (aimTarget.paralizeOnAttack(player))
          {
            if (Config.PARALIZE_ON_RAID_DIFF)
            {
              player.paralizeMe(aimTarget);
            }
          }
          else
          {
            int damage = skill.getEffectPoint() != 0 ? skill.getEffectPoint() : (int) skill.getPower();
            aimTarget.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, player, damage);
          }
        }
      }
    }, skill.getHitTime());
  }
 
  /**
   * Method doCancel.
   * @param player Player
   * @param info CubicTemplate.SkillInfo
   * @param delay int
   */
  private static void doCancel(final Player player, final CubicTemplate.SkillInfo info, final int delay)
  {
    if (!Rnd.chance(info.getChance()))
    {
      return;
    }
    final Skill skill = info.getSkill();
    boolean hasDebuff = false;
    for (Effect e : player.getEffectList().getAllEffects())
    {
      if ((e != null) && e.isOffensive() && e.isCancelable() && !e.getTemplate()._applyOnCaster)
      {
        hasDebuff = true;
      }
    }
    if (!hasDebuff)
    {
      return;
    }
    player.broadcastPacket(new MagicSkillUse(player, player, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), 0));
    player.disableSkill(skill, delay * 1000L);
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final List<Creature> targets = new ArrayList<>(1);
        targets.add(player);
        player.broadcastPacket(new MagicSkillLaunched(player.getObjectId(), skill.getDisplayId(), skill.getDisplayLevel(), targets));
        player.callSkill(skill, targets, false);
      }
    }, skill.getHitTime());
  }
}
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