/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectCallSkills extends Effect
{
/**
* Constructor for EffectCallSkills.
* @param env Env
* @param template EffectTemplate
*/
public EffectCallSkills(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
super.onStart();
boolean isRecursive = getTemplate().getParam().getBool("isRecursive",false);
if(!isRecursive)
{
int[] skillIds = getTemplate().getParam().getIntegerArray("skillIds");
int[] skillLevels = getTemplate().getParam().getIntegerArray("skillLevels");
for (int i = 0; i < skillIds.length; i++)
{
Skill skill = SkillTable.getInstance().getInfo(skillIds[i], skillLevels[i]);
for (Creature cha : skill.getTargets(getEffector(), getEffected(), false))
{
if(!getSkill().isAwakeningToggle())
getEffector().broadcastPacket(new MagicSkillUse(getEffector(), cha, skillIds[i], skillLevels[i], 0, 0));
}
getEffector().callSkill(skill, skill.getTargets(getEffector(), getEffected(), false), false);
}
}
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
boolean isRecursive = getTemplate().getParam().getBool("isRecursive",false);
if(_effector.isDead() || !isRecursive)
{
return false;
}
int[] skillIds = getTemplate().getParam().getIntegerArray("skillIds");
int[] skillLevels = getTemplate().getParam().getIntegerArray("skillLevels");
for (int i = 0; i < skillIds.length; i++)
{
Skill skill = SkillTable.getInstance().getInfo(skillIds[i], skillLevels[i]);
for (Creature cha : skill.getTargets(getEffector(), getEffected(), false))
{
if(!getSkill().isAwakeningToggle())
getEffector().broadcastPacket(new MagicSkillUse(getEffector(), cha, skillIds[i], skillLevels[i], 0, 0));
}
getEffector().callSkill(skill, skill.getTargets(getEffector(), getEffected(), false), false);
}
return true;
}
}