Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectCallSkills

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectCallSkills extends Effect
{
  /**
   * Constructor for EffectCallSkills.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectCallSkills(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    boolean isRecursive = getTemplate().getParam().getBool("isRecursive",false);
    if(!isRecursive)
    {
      int[] skillIds = getTemplate().getParam().getIntegerArray("skillIds");
      int[] skillLevels = getTemplate().getParam().getIntegerArray("skillLevels");
      for (int i = 0; i < skillIds.length; i++)
      {
        Skill skill = SkillTable.getInstance().getInfo(skillIds[i], skillLevels[i]);
        for (Creature cha : skill.getTargets(getEffector(), getEffected(), false))
        {
          if(!getSkill().isAwakeningToggle())
            getEffector().broadcastPacket(new MagicSkillUse(getEffector(), cha, skillIds[i], skillLevels[i], 0, 0));
        }
        getEffector().callSkill(skill, skill.getTargets(getEffector(), getEffected(), false), false);
      }
    }
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    boolean isRecursive = getTemplate().getParam().getBool("isRecursive",false);
    if(_effector.isDead() || !isRecursive)
    {
      return false;
    }
    int[] skillIds = getTemplate().getParam().getIntegerArray("skillIds");
    int[] skillLevels = getTemplate().getParam().getIntegerArray("skillLevels");
    for (int i = 0; i < skillIds.length; i++)
    {
      Skill skill = SkillTable.getInstance().getInfo(skillIds[i], skillLevels[i]);
      for (Creature cha : skill.getTargets(getEffector(), getEffected(), false))
      {
        if(!getSkill().isAwakeningToggle())
          getEffector().broadcastPacket(new MagicSkillUse(getEffector(), cha, skillIds[i], skillLevels[i], 0, 0));
      }
      getEffector().callSkill(skill, skill.getTargets(getEffector(), getEffected(), false), false);
    }
    return true;
  }
}
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