package lineage2.gameserver.network.serverpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.templates.Henna;
//ccccccdd[dd]
public class GMHennaInfo extends L2GameServerPacket
{
private int _count, _str, _con, _dex, _int, _wit, _men;
private final Henna[] _hennas = new Henna[3];
public GMHennaInfo(final Player cha)
{
_str = cha.getHennaStatSTR();
_con = cha.getHennaStatCON();
_dex = cha.getHennaStatDEX();
_int = cha.getHennaStatINT();
_wit = cha.getHennaStatWIT();
_men = cha.getHennaStatMEN();
int j = 0;
for (int i = 0; i < 3; i++)
{
Henna h = cha.getHenna(i + 1);
if (h != null)
_hennas[j++] = h;
}
_count = j;
}
@Override
protected final void writeImpl()
{
writeC(0xf0);
writeC(_int);
writeC(_str);
writeC(_con);
writeC(_men);
writeC(_dex);
writeC(_wit);
writeD(3);
writeD(_count);
for (int i = 0; i < _count; i++)
{
writeD(_hennas[i].getSymbolId());
writeD(_hennas[i].getSymbolId());
}
}
}