Package lineage2.gameserver.network.serverpackets

Source Code of lineage2.gameserver.network.serverpackets.ExShowSeedSetting

package lineage2.gameserver.network.serverpackets;

import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.instancemanager.CastleManorManager;
import lineage2.gameserver.model.Manor;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.templates.manor.SeedProduction;

import java.util.List;

/**
* format dd[ddc[d]c[d]dddddddd] dd[ddc[d]c[d]ddddQQQQ] - Gracia Final
*/
public class ExShowSeedSetting extends L2GameServerPacket
{
  private int _manorId;
  private int _count;
  private long[] _seedData; // data to send, size:_count*12

  public ExShowSeedSetting(int manorId)
  {
    _manorId = manorId;
    Castle c = ResidenceHolder.getInstance().getResidence(Castle.class, _manorId);
    List<Integer> seeds = Manor.getInstance().getSeedsForCastle(_manorId);
    _count = seeds.size();
    _seedData = new long[_count * 12];
    int i = 0;
    for (int s : seeds)
    {
      _seedData[i * 12 + 0] = s;
      _seedData[i * 12 + 1] = Manor.getInstance().getSeedLevel(s);
      _seedData[i * 12 + 2] = Manor.getInstance().getRewardItemBySeed(s, 1);
      _seedData[i * 12 + 3] = Manor.getInstance().getRewardItemBySeed(s, 2);
      _seedData[i * 12 + 4] = Manor.getInstance().getSeedSaleLimit(s);
      _seedData[i * 12 + 5] = Manor.getInstance().getSeedBuyPrice(s);
      _seedData[i * 12 + 6] = Manor.getInstance().getSeedBasicPrice(s) * 60 / 100;
      _seedData[i * 12 + 7] = Manor.getInstance().getSeedBasicPrice(s) * 10;
      SeedProduction seedPr = c.getSeed(s, CastleManorManager.PERIOD_CURRENT);
      if (seedPr != null)
      {
        _seedData[i * 12 + 8] = seedPr.getStartProduce();
        _seedData[i * 12 + 9] = seedPr.getPrice();
      }
      else
      {
        _seedData[i * 12 + 8] = 0;
        _seedData[i * 12 + 9] = 0;
      }
      seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT);
      if (seedPr != null)
      {
        _seedData[i * 12 + 10] = seedPr.getStartProduce();
        _seedData[i * 12 + 11] = seedPr.getPrice();
      }
      else
      {
        _seedData[i * 12 + 10] = 0;
        _seedData[i * 12 + 11] = 0;
      }
      i++;
    }
  }

  @Override
  public void writeImpl()
  {
    writeEx(0x26); // SubId

    writeD(_manorId); // manor id
    writeD(_count); // size

    for (int i = 0; i < _count; i++)
    {
      writeD((int) _seedData[i * 12 + 0]); // seed id
      writeD((int) _seedData[i * 12 + 1]); // level

      writeC(1);
      writeD((int) _seedData[i * 12 + 2]); // reward 1 id

      writeC(1);
      writeD((int) _seedData[i * 12 + 3]); // reward 2 id

      writeD((int) _seedData[i * 12 + 4]); // next sale limit
      writeD((int) _seedData[i * 12 + 5]); // price for castle to produce
                                           // 1
      writeD((int) _seedData[i * 12 + 6]); // min seed price
      writeD((int) _seedData[i * 12 + 7]); // max seed price

      writeQ(_seedData[i * 12 + 8]); // today sales
      writeQ(_seedData[i * 12 + 9]); // today price
      writeQ(_seedData[i * 12 + 10]); // next sales
      writeQ(_seedData[i * 12 + 11]); // next price
    }
  }
}
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