Package lineage2.gameserver.network.serverpackets

Source Code of lineage2.gameserver.network.serverpackets.ExItemAuctionInfo

package lineage2.gameserver.network.serverpackets;

import lineage2.gameserver.instancemanager.itemauction.ItemAuction;
import lineage2.gameserver.instancemanager.itemauction.ItemAuctionBid;
import lineage2.gameserver.instancemanager.itemauction.ItemAuctionState;

/**
* @author n0nam3
*/
public class ExItemAuctionInfo extends L2GameServerPacket
{
  private boolean _refresh;
  private int _timeRemaining;
  private ItemAuction _currentAuction;
  private ItemAuction _nextAuction;

  public ExItemAuctionInfo(boolean refresh, ItemAuction currentAuction, ItemAuction nextAuction)
  {
    if (currentAuction == null)
      throw new NullPointerException();

    if (currentAuction.getAuctionState() != ItemAuctionState.STARTED)
      _timeRemaining = 0;
    else
      _timeRemaining = (int) (currentAuction.getFinishingTimeRemaining() / 1000); // in
                                                                                  // seconds

    _refresh = refresh;
    _currentAuction = currentAuction;
    _nextAuction = nextAuction;
  }

  @Override
  protected void writeImpl()
  {
    writeEx(0x69);
    writeC(_refresh ? 0x00 : 0x01);
    writeD(_currentAuction.getInstanceId());

    ItemAuctionBid highestBid = _currentAuction.getHighestBid();
    writeQ(highestBid != null ? highestBid.getLastBid() : _currentAuction.getAuctionInitBid());

    writeD(_timeRemaining);
    writeItemInfo(_currentAuction.getAuctionItem());

    if (_nextAuction != null)
    {
      writeQ(_nextAuction.getAuctionInitBid());
      writeD((int) (_nextAuction.getStartingTime() / 1000L)); // unix time
                                                              // in
                                                              // seconds
      writeItemInfo(_nextAuction.getAuctionItem());
    }
  }
}
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