package lineage2.gameserver.network.serverpackets;
import lineage2.gameserver.model.items.ItemInfo;
import lineage2.gameserver.model.items.ItemInstance;
/**
* 5e 01 00 00 00 01 - added ? 02 - modified 7b 86 73 42 object id 08 00 00 00 body slot
* <p/>
* body slot 0000 ?? underwear 0001 ear 0002 ear 0003 neck 0004 finger (magic ring) 0005 finger (magic ring) 0006 head (l.cap) 0007 r.hand (dagger)
* 0008 l.hand (arrows) 0009 hands (int gloves) 000a chest (squire shirt) 000b legs (squire pants) 000c feet 000d ?? back 000e lr.hand (bow)
* <p/>
* format ddd
*/
@Deprecated
public class EquipUpdate extends L2GameServerPacket
{
private ItemInfo _item;
public EquipUpdate(ItemInstance item, int change)
{
_item = new ItemInfo(item);
_item.setLastChange(change);
}
@Override
protected final void writeImpl()
{
writeC(0x4B);
writeD(_item.getLastChange());
writeD(_item.getObjectId());
writeD(_item.getEquipSlot());
}
}