/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.loginservercon.lspackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.GameClient;
import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.ReceivablePacket;
import lineage2.gameserver.network.serverpackets.ServerClose;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class KickPlayer extends ReceivablePacket
{
/**
* Field account.
*/
String account;
/**
* Method readImpl.
*/
@Override
public void readImpl()
{
account = readS();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
GameClient client = LoginServerCommunication.getInstance().removeWaitingClient(account);
if (client == null)
{
client = LoginServerCommunication.getInstance().removeAuthedClient(account);
}
if (client == null)
{
return;
}
Player activeChar = client.getActiveChar();
if (activeChar != null)
{
activeChar.sendPacket(Msg.ANOTHER_PERSON_HAS_LOGGED_IN_WITH_THE_SAME_ACCOUNT);
activeChar.kick();
}
else
{
client.close(ServerClose.STATIC);
}
}
}