/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ExChangeAttributeInfo;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SendChangeAttributeTargetItem extends L2GameClientPacket
{
/**
* Field _crystalItemId.
*/
public int _crystalItemId;
/**
* Field _itemObjId.
*/
public int _itemObjId;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_crystalItemId = readD();
_itemObjId = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
ItemInstance item = activeChar.getInventory().getItemByObjectId(_itemObjId);
if ((item == null) || !item.isWeapon())
{
activeChar.sendActionFailed();
return;
}
activeChar.sendPacket(new ExChangeAttributeInfo(_crystalItemId, item.getItemId()));
}
}