/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestVoteNew extends L2GameClientPacket
{
/**
* Field _targetObjectId.
*/
private int _targetObjectId;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_targetObjectId = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (!activeChar.getPlayerAccess().CanEvaluate)
{
return;
}
GameObject target = activeChar.getTarget();
if ((target == null) || !target.isPlayer() || (target.getObjectId() != _targetObjectId))
{
activeChar.sendPacket(SystemMsg.THAT_IS_AN_INCORRECT_TARGET);
return;
}
if (target.getObjectId() == activeChar.getObjectId())
{
activeChar.sendPacket(Msg.YOU_CANNOT_RECOMMEND_YOURSELF);
return;
}
Player targetPlayer = (Player) target;
if (activeChar.getRecomLeft() <= 0)
{
activeChar.sendPacket(Msg.NO_MORE_RECOMMENDATIONS_TO_HAVE);
return;
}
if (targetPlayer.getRecomHave() >= 255)
{
activeChar.sendPacket(Msg.YOU_NO_LONGER_RECIVE_A_RECOMMENDATION);
return;
}
activeChar.giveRecom(targetPlayer);
SystemMessage sm = new SystemMessage(SystemMessage.YOU_HAVE_RECOMMENDED_C1_YOU_HAVE_S2_RECOMMENDATIONS_LEFT);
sm.addString(target.getName());
sm.addNumber(activeChar.getRecomLeft());
activeChar.sendPacket(sm);
sm = new SystemMessage(SystemMessage.YOU_HAVE_BEEN_RECOMMENDED_BY_C1);
sm.addString(activeChar.getName());
targetPlayer.sendPacket(sm);
}
}