/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.templates.item.ItemTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
@Deprecated
public class RequestUnEquipItem extends L2GameClientPacket
{
/**
* Field _slot.
*/
private int _slot;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_slot = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (activeChar.isActionsDisabled())
{
activeChar.sendActionFailed();
return;
}
if (activeChar.isFishing())
{
activeChar.sendPacket(Msg.YOU_CANNOT_DO_ANYTHING_ELSE_WHILE_FISHING);
return;
}
if (((_slot == ItemTemplate.SLOT_R_HAND) || (_slot == ItemTemplate.SLOT_L_HAND) || (_slot == ItemTemplate.SLOT_LR_HAND)) && (activeChar.isCursedWeaponEquipped() || (activeChar.getActiveWeaponFlagAttachment() != null)))
{
return;
}
if (_slot == ItemTemplate.SLOT_R_HAND)
{
ItemInstance weapon = activeChar.getActiveWeaponInstance();
if (weapon == null)
{
return;
}
activeChar.abortAttack(true, true);
activeChar.abortCast(true, true);
activeChar.sendDisarmMessage(weapon);
}
activeChar.getInventory().unEquipItemInBodySlot(_slot);
}
}