Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestUnEquipItem

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.templates.item.ItemTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
@Deprecated
public class RequestUnEquipItem extends L2GameClientPacket
{
  /**
   * Field _slot.
   */
  private int _slot;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _slot = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (activeChar.isActionsDisabled())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isFishing())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_DO_ANYTHING_ELSE_WHILE_FISHING);
      return;
    }
    if (((_slot == ItemTemplate.SLOT_R_HAND) || (_slot == ItemTemplate.SLOT_L_HAND) || (_slot == ItemTemplate.SLOT_LR_HAND)) && (activeChar.isCursedWeaponEquipped() || (activeChar.getActiveWeaponFlagAttachment() != null)))
    {
      return;
    }
    if (_slot == ItemTemplate.SLOT_R_HAND)
    {
      ItemInstance weapon = activeChar.getActiveWeaponInstance();
      if (weapon == null)
      {
        return;
      }
      activeChar.abortAttack(true, true);
      activeChar.abortCast(true, true);
      activeChar.sendDisarmMessage(weapon);
    }
    activeChar.getInventory().unEquipItemInBodySlot(_slot);
  }
}
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