/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestTargetCanceld extends L2GameClientPacket
{
/**
* Field _unselect.
*/
private int _unselect;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_unselect = readH();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (activeChar.isLockedTarget())
{
if (activeChar.isClanAirShipDriver())
{
activeChar.sendPacket(SystemMsg.THIS_ACTION_IS_PROHIBITED_WHILE_STEERING);
}
activeChar.sendActionFailed();
return;
}
if (_unselect == 0)
{
if (activeChar.isCastingNow())
{
Skill skill = activeChar.getCastingSkill();
activeChar.abortCast((skill != null) && (skill.isHandler() || (skill.getHitTime() > 1000)), false);
}
else if (activeChar.getTarget() != null)
{
activeChar.setTarget(null);
}
}
else if (activeChar.getTarget() != null)
{
activeChar.setTarget(null);
}
}
}