Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestShortCutReg

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.actor.instances.player.ShortCut;
import lineage2.gameserver.network.serverpackets.ShortCutRegister;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestShortCutReg extends L2GameClientPacket
{
  /**
   * Field _characterType. Field _lvl. Field _page. Field _slot. Field _id. Field _type.
   */
  private int _type, _id, _slot, _page, _lvl, _characterType;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _type = readD();
    int slot = readD();
    _id = readD();
    _lvl = readD();
    _characterType = readD();
    _slot = slot % 12;
    _page = slot / 12;
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if ((_page < 0) || (_page > ShortCut.PAGE_MAX))
    {
      activeChar.sendActionFailed();
      return;
    }
    ShortCut shortCut = new ShortCut(_slot, _page, _type, _id, _lvl, _characterType);
    activeChar.sendPacket(new ShortCutRegister(activeChar, shortCut));
    activeChar.registerShortCut(shortCut);
  }
}
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