/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ExGetBookMarkInfo;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestSaveBookMarkSlot extends L2GameClientPacket
{
/**
* Field acronym. Field name.
*/
private String name, acronym;
/**
* Field icon.
*/
private int icon;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
name = readS(32);
icon = readD();
acronym = readS(4);
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if ((activeChar != null) && activeChar.bookmarks.add(name, acronym, icon))
{
activeChar.sendPacket(new ExGetBookMarkInfo(activeChar));
}
}
}