Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestRestartPoint

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.commons.lang.ArrayUtils;
import lineage2.gameserver.instancemanager.ReflectionManager;
import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.listener.actor.player.impl.ReviveAnswerListener;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.base.RestartType;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.entity.residence.ClanHall;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.entity.residence.ResidenceFunction;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.Die;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Location;
import lineage2.gameserver.utils.TeleportUtils;

import org.apache.commons.lang3.tuple.Pair;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestRestartPoint extends L2GameClientPacket
{
  /**
   * Field _restartType.
   */
  private RestartType _restartType;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _restartType = ArrayUtils.valid(RestartType.VALUES, readD());
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if ((_restartType == null) || (activeChar == null))
    {
      return;
    }
    if (activeChar.isFakeDeath())
    {
      activeChar.breakFakeDeath();
      return;
    }
    if (!activeChar.isDead() && !activeChar.isGM())
    {
      activeChar.sendActionFailed();
      return;
    }
    switch (_restartType)
    {
      case AGATHION:
        if (activeChar.isAgathionResAvailable())
        {
          activeChar.doRevive(100);
        }
        else
        {
          activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
        }
        break;
      case FIXED:
        if (activeChar.getPlayerAccess().ResurectFixed)
        {
          activeChar.doRevive(100);
        }
        else if (ItemFunctions.removeItem(activeChar, 13300, 1, true) == 1)
        {
          activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
          activeChar.doRevive(100);
        }
        else if (ItemFunctions.removeItem(activeChar, 10649, 1, true) == 1)
        {
          activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
          activeChar.doRevive(100);
        }
        else
        {
          activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
        }
        break;
      default:
        Location loc = null;
        Reflection ref = activeChar.getReflection();
        if (ref == ReflectionManager.DEFAULT)
        {
          for (GlobalEvent e : activeChar.getEvents())
          {
            loc = e.getRestartLoc(activeChar, _restartType);
          }
        }
        if (loc == null)
        {
          loc = defaultLoc(_restartType, activeChar);
        }
        if (loc != null)
        {
          Pair<Integer, OnAnswerListener> ask = activeChar.getAskListener(false);
          if ((ask != null) && (ask.getValue() instanceof ReviveAnswerListener) && !((ReviveAnswerListener) ask.getValue()).isForPet())
          {
            activeChar.getAskListener(true);
          }
          activeChar.setPendingRevive(true);
          activeChar.teleToLocation(loc, ReflectionManager.DEFAULT);
        }
        else
        {
          activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
        }
        break;
    }
  }
 
  /**
   * Method defaultLoc.
   * @param restartType RestartType
   * @param activeChar Player
   * @return Location
   */
  public static Location defaultLoc(RestartType restartType, Player activeChar)
  {
    Location loc = null;
    Clan clan = activeChar.getClan();
    switch (restartType)
    {
      case TO_CLANHALL:
        if ((clan != null) && (clan.getHasHideout() != 0))
        {
          ClanHall clanHall = activeChar.getClanHall();
          loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_CLANHALL);
          if (clanHall.getFunction(ResidenceFunction.RESTORE_EXP) != null)
          {
            activeChar.restoreExp(clanHall.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
          }
        }
        break;
      case TO_CASTLE:
        if ((clan != null) && (clan.getCastle() != 0))
        {
          Castle castle = activeChar.getCastle();
          loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_CASTLE);
          if (castle.getFunction(ResidenceFunction.RESTORE_EXP) != null)
          {
            activeChar.restoreExp(castle.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
          }
        }
        break;
      case TO_FORTRESS:
        if ((clan != null) && (clan.getHasFortress() != 0))
        {
          Fortress fort = activeChar.getFortress();
          loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_FORTRESS);
          if (fort.getFunction(ResidenceFunction.RESTORE_EXP) != null)
          {
            activeChar.restoreExp(fort.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
          }
        }
        break;
      case TO_VILLAGE:
      default:
        loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_VILLAGE);
        break;
    }
    return loc;
  }
}
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