/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.UnitMember;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPledgeSetMemberPowerGrade extends L2GameClientPacket
{
/**
* Field _powerGrade.
*/
private int _powerGrade;
/**
* Field _name.
*/
private String _name;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_name = readS(16);
_powerGrade = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if ((_powerGrade < Clan.RANK_FIRST) || (_powerGrade > Clan.RANK_LAST))
{
return;
}
Clan clan = activeChar.getClan();
if (clan == null)
{
return;
}
if ((activeChar.getClanPrivileges() & Clan.CP_CL_MANAGE_RANKS) == Clan.CP_CL_MANAGE_RANKS)
{
UnitMember member = activeChar.getClan().getAnyMember(_name);
if (member != null)
{
if (Clan.isAcademy(member.getPledgeType()))
{
activeChar.sendMessage("You cannot change academy member grade.");
return;
}
if (_powerGrade > 5)
{
member.setPowerGrade(clan.getAffiliationRank(member.getPledgeType()));
}
else
{
member.setPowerGrade(_powerGrade);
}
if (member.isOnline())
{
member.getPlayer().sendUserInfo();
}
}
else
{
activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeSetMemberPowerGrade.NotBelongClan", activeChar));
}
}
else
{
activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeSetMemberPowerGrade.HaveNotAuthority", activeChar));
}
}
}