Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestPledgeSetAcademyMaster

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.UnitMember;
import lineage2.gameserver.network.serverpackets.PledgeReceiveMemberInfo;
import lineage2.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPledgeSetAcademyMaster extends L2GameClientPacket
{
  /**
   * Field _mode.
   */
  private int _mode;
  /**
   * Field _sponsorName.
   */
  private String _sponsorName;
  /**
   * Field _apprenticeName.
   */
  private String _apprenticeName;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _mode = readD();
    _sponsorName = readS(16);
    _apprenticeName = readS(16);
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    Clan clan = activeChar.getClan();
    if (clan == null)
    {
      return;
    }
    if ((activeChar.getClanPrivileges() & Clan.CP_CL_APPRENTICE) == Clan.CP_CL_APPRENTICE)
    {
      UnitMember sponsor = activeChar.getClan().getAnyMember(_sponsorName);
      UnitMember apprentice = activeChar.getClan().getAnyMember(_apprenticeName);
      if ((sponsor != null) && (apprentice != null))
      {
        if ((apprentice.getPledgeType() != Clan.SUBUNIT_ACADEMY) || (sponsor.getPledgeType() == Clan.SUBUNIT_ACADEMY))
        {
          return;
        }
        if (_mode == 1)
        {
          if (sponsor.hasApprentice())
          {
            activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestOustAlly.MemberAlreadyHasApprentice", activeChar));
            return;
          }
          if (apprentice.hasSponsor())
          {
            activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestOustAlly.ApprenticeAlreadyHasSponsor", activeChar));
            return;
          }
          sponsor.setApprentice(apprentice.getObjectId());
          clan.broadcastToOnlineMembers(new PledgeShowMemberListUpdate(apprentice));
          clan.broadcastToOnlineMembers(new SystemMessage(SystemMessage.S2_HAS_BEEN_DESIGNATED_AS_THE_APPRENTICE_OF_CLAN_MEMBER_S1).addString(sponsor.getName()).addString(apprentice.getName()));
        }
        else
        {
          if (!sponsor.hasApprentice())
          {
            activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestOustAlly.MemberHasNoApprentice", activeChar));
            return;
          }
          sponsor.setApprentice(0);
          clan.broadcastToOnlineMembers(new PledgeShowMemberListUpdate(apprentice));
          clan.broadcastToOnlineMembers(new SystemMessage(SystemMessage.S2_CLAN_MEMBER_S1S_APPRENTICE_HAS_BEEN_REMOVED).addString(sponsor.getName()).addString(apprentice.getName()));
        }
        if (apprentice.isOnline())
        {
          apprentice.getPlayer().broadcastCharInfo();
        }
        activeChar.sendPacket(new PledgeReceiveMemberInfo(sponsor));
      }
    }
    else
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestOustAlly.NoMasterRights", activeChar));
    }
  }
}
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