Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestPledgeReorganizeMember

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.SubUnit;
import lineage2.gameserver.model.pledge.UnitMember;
import lineage2.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPledgeReorganizeMember extends L2GameClientPacket
{
  /**
   * Field _replace.
   */
  int _replace;
  /**
   * Field _subjectName.
   */
  String _subjectName;
  /**
   * Field _targetUnit.
   */
  int _targetUnit;
  /**
   * Field _replaceName.
   */
  String _replaceName;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _replace = readD();
    _subjectName = readS(16);
    _targetUnit = readD();
    if (_replace > 0)
    {
      _replaceName = readS();
    }
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    Clan clan = activeChar.getClan();
    if (clan == null)
    {
      activeChar.sendActionFailed();
      return;
    }
    if (!activeChar.isClanLeader())
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.ChangeAffiliations", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    UnitMember subject = clan.getAnyMember(_subjectName);
    if (subject == null)
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.NotInYourClan", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    if (subject.getPledgeType() == _targetUnit)
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.AlreadyInThatCombatUnit", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    if ((_targetUnit != 0) && (clan.getSubUnit(_targetUnit) == null))
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.NoSuchCombatUnit", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    if (Clan.isAcademy(_targetUnit))
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.AcademyViaInvitation", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    if (Clan.isAcademy(subject.getPledgeType()))
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.CantMoveAcademyMember", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    UnitMember replacement = null;
    if (_replace > 0)
    {
      replacement = clan.getAnyMember(_replaceName);
      if (replacement == null)
      {
        activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.CharacterNotBelongClan", activeChar));
        activeChar.sendActionFailed();
        return;
      }
      if (replacement.getPledgeType() != _targetUnit)
      {
        activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.CharacterNotBelongCombatUnit", activeChar));
        activeChar.sendActionFailed();
        return;
      }
      if (replacement.isSubLeader() != 0)
      {
        activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.CharacterLeaderAnotherCombatUnit", activeChar));
        activeChar.sendActionFailed();
        return;
      }
    }
    else
    {
      if (clan.getUnitMembersSize(_targetUnit) >= clan.getSubPledgeLimit(_targetUnit))
      {
        if (_targetUnit == Clan.SUBUNIT_MAIN_CLAN)
        {
          activeChar.sendPacket(new SystemMessage(SystemMessage.S1_IS_FULL_AND_CANNOT_ACCEPT_ADDITIONAL_CLAN_MEMBERS_AT_THIS_TIME).addString(clan.getName()));
        }
        else
        {
          activeChar.sendPacket(Msg.THE_ACADEMY_ROYAL_GUARD_ORDER_OF_KNIGHTS_IS_FULL_AND_CANNOT_ACCEPT_NEW_MEMBERS_AT_THIS_TIME);
        }
        activeChar.sendActionFailed();
        return;
      }
      if (subject.isSubLeader() != 0)
      {
        activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestPledgeReorganizeMember.MemberLeaderAnotherUnit", activeChar));
        activeChar.sendActionFailed();
        return;
      }
    }
    SubUnit oldUnit = null;
    if (replacement != null)
    {
      oldUnit = replacement.getSubUnit();
      oldUnit.replace(replacement.getObjectId(), subject.getPledgeType());
      clan.broadcastToOnlineMembers(new PledgeShowMemberListUpdate(replacement));
      if (replacement.isOnline())
      {
        replacement.getPlayer().updatePledgeClass();
        replacement.getPlayer().broadcastCharInfo();
      }
    }
    oldUnit = subject.getSubUnit();
    oldUnit.replace(subject.getObjectId(), _targetUnit);
    clan.broadcastToOnlineMembers(new PledgeShowMemberListUpdate(subject));
    if (subject.isOnline())
    {
      subject.getPlayer().updatePledgeClass();
      subject.getPlayer().broadcastCharInfo();
    }
  }
}
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