/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.ManagePledgePower;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPledgePower extends L2GameClientPacket
{
/**
* Field _rank.
*/
private int _rank;
/**
* Field _action.
*/
private int _action;
/**
* Field _privs.
*/
private int _privs;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_rank = readD();
_action = readD();
if (_action == 2)
{
_privs = readD();
}
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (_action == 2)
{
if ((_rank < Clan.RANK_FIRST) || (_rank > Clan.RANK_LAST))
{
return;
}
if ((activeChar.getClan() != null) && ((activeChar.getClanPrivileges() & Clan.CP_CL_MANAGE_RANKS) == Clan.CP_CL_MANAGE_RANKS))
{
if (_rank == 9)
{
_privs = (_privs & Clan.CP_CL_WAREHOUSE_SEARCH) + (_privs & Clan.CP_CH_ENTRY_EXIT) + (_privs & Clan.CP_CS_ENTRY_EXIT) + (_privs & Clan.CP_CH_USE_FUNCTIONS) + (_privs & Clan.CP_CS_USE_FUNCTIONS);
}
activeChar.getClan().setRankPrivs(_rank, _privs);
activeChar.getClan().updatePrivsForRank(_rank);
}
}
else if (activeChar.getClan() != null)
{
activeChar.sendPacket(new ManagePledgePower(activeChar, _action, _rank));
}
else
{
activeChar.sendActionFailed();
}
}
}