/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.matching.MatchingRoom;
import lineage2.gameserver.model.matching.PartyMatchingRoom;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPartyMatchList extends L2GameClientPacket
{
/**
* Field _lootDist.
*/
private int _lootDist;
/**
* Field _maxMembers.
*/
private int _maxMembers;
/**
* Field _minLevel.
*/
private int _minLevel;
/**
* Field _maxLevel.
*/
private int _maxLevel;
/**
* Field _roomId.
*/
private int _roomId;
/**
* Field _roomTitle.
*/
private String _roomTitle;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_roomId = readD();
_maxMembers = readD();
_minLevel = readD();
_maxLevel = readD();
_lootDist = readD();
_roomTitle = readS(64);
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player player = getClient().getActiveChar();
if (player == null)
{
return;
}
MatchingRoom room = player.getMatchingRoom();
if (room == null)
{
new PartyMatchingRoom(player, _minLevel, _maxLevel, _maxMembers, _lootDist, _roomTitle);
}
else if ((room.getId() == _roomId) && (room.getType() == MatchingRoom.PARTY_MATCHING) && (room.getLeader() == player))
{
room.setMinLevel(_minLevel);
room.setMaxLevel(_maxLevel);
room.setMaxMemberSize(_maxMembers);
room.setTopic(_roomTitle);
room.setLootType(_lootDist);
room.broadCast(room.infoRoomPacket());
}
}
}