Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestPartyMatchList

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.matching.MatchingRoom;
import lineage2.gameserver.model.matching.PartyMatchingRoom;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestPartyMatchList extends L2GameClientPacket
{
  /**
   * Field _lootDist.
   */
  private int _lootDist;
  /**
   * Field _maxMembers.
   */
  private int _maxMembers;
  /**
   * Field _minLevel.
   */
  private int _minLevel;
  /**
   * Field _maxLevel.
   */
  private int _maxLevel;
  /**
   * Field _roomId.
   */
  private int _roomId;
  /**
   * Field _roomTitle.
   */
  private String _roomTitle;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _roomId = readD();
    _maxMembers = readD();
    _minLevel = readD();
    _maxLevel = readD();
    _lootDist = readD();
    _roomTitle = readS(64);
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    MatchingRoom room = player.getMatchingRoom();
    if (room == null)
    {
      new PartyMatchingRoom(player, _minLevel, _maxLevel, _maxMembers, _lootDist, _roomTitle);
    }
    else if ((room.getId() == _roomId) && (room.getType() == MatchingRoom.PARTY_MATCHING) && (room.getLeader() == player))
    {
      room.setMinLevel(_minLevel);
      room.setMaxLevel(_maxLevel);
      room.setMaxMemberSize(_maxMembers);
      room.setTopic(_roomTitle);
      room.setLootType(_lootDist);
      room.broadCast(room.infoRoomPacket());
    }
  }
}
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